11-02-2018, 06:55 PM | #1 |
Join Date: Aug 2017
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[DF] The Unarmored Spellcaster
In Dungeon Fantasy, wizards and other casters typically need armor to survive a dungeon crawl, and can cast while wearing armor without issue. However, popular media often depicts wizards clad in robes with no defensive value, and scantily clad sorceresses. Not to mention, That Other Game makes it so that magic-users are actively hampered by armor. In that spirit, I’d like to share a lens that changes DF spellcasters to be both limited by armor, and better able to survive dungeons without it.
The text references Magery, but the advantages Bardic Talent, Deathliness, Demonic Attunement, and all forms of Elemental Influence are all at root forms of Magery, and the adventurers using those advantages get the same change in point value per level. Technically, the limitation could also be applied to Power Investiture for druids, clerics and shamans, but but such “divine casters” are traditionally more likely to use armor. Unarmored Spellcaster Advantages: DR 2 (Doesn’t Stack With Armor, -20%*; Force Field, +20%; Mana-Sensitive, -10%) [9] ● Add the limitation, Encumbrance Penalty on Spells, -20%** to all Magery. This changes Magery 3 [35] to Magery 3 (Encumbrance Penalty on Spells, -20%**) [29] for -6 points***. Additional Magery now costs 2 points less per level. ● To the list of options, add: Appearance (Attractive or Beautiful) [4 or 12], DR 3-5 (Doesn’t Stack With Armor, -20%*; Force Field, +20%; Mana-Sensitive, -10%) [4.5/level], Enhanced Dodge 1 [15], and Temperature Tolerance 1-2 [1/level].+3 points Disadvantages: Add Vow (Never wear armor) [-15] to the list of options. Skills: If desired, you may replace any points in Shield or Shield (Buckler) with points in Cloak (DX/A). * From Dungeon Fantasy Denizens - Barbarians. ** From Thaumatology. ***Bards, having only 2 levels of Bardic Talent, only save 4 points, giving this lens a value of +5 points for them. What does everyone think? |
11-02-2018, 08:12 PM | #2 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: [DF] The Unarmored Spellcaster
It works mechanically, but I'm not fond of the impact on the game. It lets the wizard have up to 5 natural DR (which is half-Ogre Barbarian range), which is also more effective than Tough Skin (thanks to Force Field). It doesn't do anything to discourage stacking that DR with the magic DR from armor either (the armor DR wouldn't help, but magic DR on robes would add).
This seems to put the Wizard in a place that he shouldn't be in a dungeon crawl--safe in harm's way, with no significant drawbacks. Speaking as a guy running a game, I would want the wizard to be cautiously avoiding combat, and the other delvers keen to be keep him out of the fight as well. I don't have a lot of experience running DF (plenty running GURPS in general), but, while wizards CAN wear armor, I haven't seen a lot of them wearing significant amounts of armor. I have seen them wearing a little bit of armor with significant amounts of magic on it, but that seems in the spirit of "bracers of armor' and 'robes of protection' tropes. None of the people playing wizards in my games have been willing to spend the cash and fatigue to load up in plate, or brigandine, or anything. The Armor spell would provide 1 DR with no maintenance cost for any DF Wizard, and a DF Wizard with more than 3 levels of Magery (or a higher IQ than 15) could pretty easily hit skill 20 with it for 2 DR with no maintenance cost. If the 'spells on' penalty is onerous, you might allow a Perk like "Habitual Spell" that makes one spell, when cast on yourself, not count for the 'spells maintained' penalty. That seems much more "in genre", in that it's not only mana-dependent, but detectable by magic, thwarted by meteoric weapons, and dispellable by an enemy wizard.
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11-02-2018, 08:29 PM | #3 | |
Join Date: Jul 2008
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Re: [DF] The Unarmored Spellcaster
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11-02-2018, 08:43 PM | #4 | |
Join Date: Aug 2017
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Re: [DF] The Unarmored Spellcaster
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11-02-2018, 09:07 PM | #5 |
Join Date: Apr 2005
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Re: [DF] The Unarmored Spellcaster
Good addition.
If you want to model low-level spellcasters from That Other Game, remove DR giving them additional points to spend on IQ and magical advantages. Add levels of DR, limited as you describe, to the list of optional advantages, but with a limit of 1 level of DR per "n" base character points. To handle the disparity in potential damage absorption between unarmored wizards and unarmored fighters like barbarians or martial artists allow first-line fighter types to buy additional levels of DR (Limited: Tough Skin, Ablative) which is a cheap way of creating a meat shield. If you want to model the inherent saving-throw weaknesses of The Other Game's "magic users," give them levels of Susceptibility to poison and disease, as well as middling to low HT, DX, and ST scores. |
11-03-2018, 12:10 AM | #6 | ||||||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] The Unarmored Spellcaster
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Granted as a Forcefield it's a fully loaded small potato. Quote:
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Also, swap 'Mana Sensitive' for 'Magical', same %. Magical is the Power Modifier used in DF for anything powered by magic. Other than that, everything else is fine... but why are you putting Enhanced Dodge and Temperature Tolerance in there? If they're meant to be 'upgrades' from the Forcefield, they should also get Power Modifier, and maybe a "Only While Forcefield is active, -20%"... |
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11-03-2018, 10:14 AM | #7 | |||
Join Date: Aug 2017
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11-03-2018, 12:59 PM | #8 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Not sure what effects could affect them at that point... but... /shrug. |
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11-04-2018, 02:05 AM | #9 | |
Join Date: Mar 2013
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Re: [DF] The Unarmored Spellcaster
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Beyond that, Thaumatology talks about is on page 28, if you're going to use those rules in a game I'd suggest that you take the Limitations mentioned on Magery and apply them, even if they are universal. |
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11-04-2018, 08:45 AM | #10 |
Join Date: Aug 2017
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Re: [DF] The Unarmored Spellcaster
If you'll look at the template I presented, you'll see that I did use one of the limitations from Thaumatology.
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