01-29-2017, 02:55 PM | #31 | |
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Join Date: Oct 2004
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Re: [Basic] Skill of the week: Veterinary
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01-29-2017, 05:20 PM | #32 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [Basic] Skill of the week: Veterinary
To AVOID derailing the thread?
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01-29-2017, 08:14 PM | #33 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Veterinary
To avoid derailing the thread FURTHER.
As to medical skills, lots of confusions and vague description abound.
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01-29-2017, 08:59 PM | #34 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Veterinary
I don't think I've purchased veterinary on any character that didn't already have a bunch of healing skills and figured he may as well learn animals as well.
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01-29-2017, 09:22 PM | #35 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Basic] Skill of the week: Veterinary
Also, a doctor with a human patient can usually trust that the instructions are at least understood, if not followed. Every doctor will tell you patients will return to activities and quit taking medications too soon (or will oversell their issues in order to get sympathy, breaks, and pills), but even something like "hold your head still and follow my finger with your eyes" just doesn't work with a cat.
And then there are ailments, like my knee, that don't even present as pain. A cat can't exactly tell the doctor "I just fell down the other day when my leg buckled for no obvious reason."
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01-29-2017, 09:42 PM | #36 | |
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Re: [Basic] Skill of the week: Veterinary
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01-29-2017, 09:55 PM | #37 |
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Re: [Basic] Skill of the week: Veterinary
So Physician assume cooperative, informative, and accurate patients.
But when a non-human animal is just cooperative a Vet gets +5. So it's merely more about adventurer utility for why it's effectively orders of magnitude easier than single species Human? Unless there's something that Physician can do that Vet can't. Is there?
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01-30-2017, 07:37 AM | #38 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Basic] Skill of the week: Veterinary
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One thing that can be annoying, though, is historical alternans, which is when the patient mentions some crucially important symptom to the attending, after failing to mention it to the resident. Nonetheless, you get a hell of a lot of information from a patient by talking to them that you cannot get from a critter. You can only observe a critter. But you can observe a human, too. We look at gait when they walk in, for instance. Pink Puffer versus Blue Bloater. Etc. So you definitely get information from a human that you can't get from a critter. Critter = objective data only. Signs. Human = both objective and subjective data. Both signs and symptoms. My mind boggles at the thought that veterinary diagnosis is somehow easier, except in that we know a lot more about human pathophysiology so we are diagnosing much more obscure processes in humans, which is necessarily more difficult. When a critter has something obscure the answer is usually euthanasia and necropsy. So if that's what you're talking about then, ok, chalk this one up to interwebs communications failures. Otherwise, I'll call you on this one.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 01-30-2017 at 07:50 AM. |
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01-30-2017, 10:08 AM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Veterinary
Below the resolution of GURPS rules for the most part. Realistically there are large numbers of diseases and syndromes that are treatable in humans that aren't in vetinary medicine. Trauma medicine is about the same though, and that is more game relevent.
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01-30-2017, 10:17 AM | #40 |
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Re: [Basic] Skill of the week: Veterinary
I'm not saying it's easier in reality. +5 to skill, because a non-human is somewhat cooperative is what makes it easier.
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Tags |
basic, physician, skill of the week, surgery, veterinary |
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