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11-09-2017, 04:22 PM | #1 |
Join Date: Apr 2017
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Scientist in the Star Wars galaxy RPG build
In my Star Wars RPG, I am a scientist working in a lab on an Outer Rim planet. What am I researching or trying to create?
Rules are 1. No teleportation 2. No time travel 3. No matter replication I'm not trying to make Star Wars like Star Trek. In the canon Disney universe, the first and second are thought to be "impossible" and the third one is a plot hole that may or may not exist in some form. What's something I could be working on in a galaxy where faster than light travel is commonplace and advanced artificial intelligence is nothing special? |
11-09-2017, 04:40 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Scientist in the Star Wars galaxy RPG build
Ancient civilizations, minor improvements to existing technology, or a super weapon. Alternatively you could be studying something academic as a backgrounds detail, like a species of frog or something, when you get kidnapped by space pirates.
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11-09-2017, 04:58 PM | #3 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Scientist in the Star Wars galaxy RPG build
The mating habits of the denobulan slime slug.
They have some striking similarities to Hutts. The ability to study such a creature is a blessing. You feel deeply honored that you were given this opportunity. Just because you're a scientist doesn't mean that you're doing something terribly awesome. And humble beginnings make for good characters. |
11-09-2017, 05:57 PM | #4 |
Join Date: Sep 2007
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Re: Scientist in the Star Wars galaxy RPG build
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11-09-2017, 06:40 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Scientist in the Star Wars galaxy RPG build
There are an awful lot of options that aren't terribly interesting from a plot perspective. If you want something that would actually matter, common options include weapons of mass destruction and force-sensitive creatures. I would ask the GM for suggestions that would make good plot seeds.
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11-09-2017, 07:06 PM | #6 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Scientist in the Star Wars galaxy RPG build
He's researching how to make something akin to Star Trek's synthehol, as a way of coping with being a scientist in a universe dominated by space wizard Jedi.
__________________
If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
11-10-2017, 11:41 AM | #7 | |
Join Date: Dec 2007
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Re: Scientist in the Star Wars galaxy RPG build
Quote:
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11-10-2017, 12:54 PM | #8 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Scientist in the Star Wars galaxy RPG build
Quote:
Why does it have to be something that the character has done or is on the cusp of doing? Why can't it be something that The Force has predicted they will do. This is Star Wars, think outside the box. If two opposing Force users discover that, in the future, they will perfect a method for infusing normal people with Force Sensitivity (be it Midichlorians or some other tchotchke of plot device), both side would be desperate to possess that ability. Or maybe they'll be the one to discover an improved hyperdrive, but, right now, they're just a simple botanist. Or, they'll develop a world-ending plague, or maybe a serum that makes everyone immune to the Jedi Mind Trick (or, worse, makes everyone susceptible to the JMT). Easiest case for the GM, the character is hunted for something they will do, but no one tells them, to try to ensure that they don't do it. This gives more depth to the character, and gives the character the chance to reflect on their place in the universe. You don't have to start out as Reed Richards to be an interesting character. |
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11-10-2017, 01:06 PM | #9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Scientist in the Star Wars galaxy RPG build
I've only seen the original trilogy. But in those, Jedi were strongly encouraged not to mess with fate.
This would suggest that regardless of what they're "going to do", they'll mainly be noticed by Sith. Jedi may approve or disapprove, but won't interfere, except for mavericks that "don't need no force telling them what to do, or who to save".
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-11-2017, 02:23 PM | #10 |
Join Date: Dec 2007
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Re: Scientist in the Star Wars galaxy RPG build
That doesn't seem like something the Force really does. It's not so great at making meaningful long range future predictions about abstract things. But apart from that, I wasn't suggesting that their work really has to be on the cusp of a great discovery. Just close enough that someone somewhere can see a potential in their research.
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