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Old 07-17-2008, 01:32 PM   #11
Cernig
 
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Default Re: NatEnc and ICFTF

Cool! More easy-to-use Beasties. Thanks again, Kmunoz.
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Old 07-17-2008, 03:54 PM   #12
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Default Re: NatEnc and ICFTF

Quote:
Originally Posted by Cernig
Cool! More easy-to-use Beasties. Thanks again, Kmunoz.
What lack of responsibility! Don't you realize Kmunoz is releasing lots of dangerous critters who are putting more and more GURPS Player Characters in mortal danger?

This is a fiendish contribution to GURPS community!

BTW, thank you Kmunoz.
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Old 07-20-2008, 12:51 PM   #13
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Default Re: NatEnc and ICFTF

Quote:
Originally Posted by kmunoz
Minor update, bringing the total number of entries to 600. I still have over 60 pages left of Space Bestiary to convert.
kmunoz, maybe you want to include in ICFTF this Ettin (a two headed sort of giant), created by the fellow community member mlangsdorf and posted here with the due permission.

Its format is the Dungeon Fantasy one:


Ochley and Leyoch (Ettin)

ST: 50 HP: 50 Speed: 4.50
DX: 9 Will: 8/Fear 11 Move: 13
IQ: 8 Per: 9 Weight: Lots and lots
HT: 9 FP: 15 SM: 3
Dodge: 7 Parry: 9 DR: 6 (3 Tough skin)

Club (12): 8d+6 crushing, usually Telegraphed
Boulder (14): 5d-3 crushing
Brawling (12): 5d+1 crushing, usually Telegraphed
Stomp (12): 5d+6 crushing, usually Telegraphed

Traits: Extra Attack, Berserk 12 or less, Can evade size 0 foes by walking over them
Skills: Brawling-12, Observation-12
Class: Mundane

Notes: Gets +1 to hit heads of smaller foes (almost everyone), has +3 reach, smaller foes defend at -3.
Each head must be stunned or knocked out separately. If either head is stunned or knocked out, the Ettin loses Extra
Attack.
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Last edited by demonsbane; 07-21-2008 at 12:54 AM. Reason: typo
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Old 07-20-2008, 03:52 PM   #14
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Default Re: NatEnc and ICFTF

Thanks, I've added it to the queue.
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Old 08-14-2008, 03:54 PM   #15
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Default Re: NatEnc and ICFTF

THANKS!
WOW! Those are great!

Any chance of getting the Creatures of the Night book converted? : )

Please?
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Old 08-14-2008, 09:14 PM   #16
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Default Re: NatEnc and ICFTF

Quote:
Originally Posted by ghost2020
THANKS!
WOW! Those are great!

Any chance of getting the Creatures of the Night book converted? : )

Please?
Some of the CotN creatures have been converted. Others were not converted, either because they're impossible to model with 4e rules, like the Bookworms (in which case you might as well just take them over wholesale without changing anything from 3e), or because they were vaguely silly --- like the gear gnomes and the netherpunks. Once I have completed the Space Bestiary (which I've had to put on the back burner for the last couple of weeks), I will go back and reconsider all the creatures I didn't include the first time around. Chillers and Defilers are in the NatEnc at the moment; looking back over the book right now, I can safely say I will be adding a few more, now that I'm more confident that I can model them correctly.
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Old 08-14-2008, 11:33 PM   #17
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Default Re: NatEnc and ICFTF

Thanks Kmunoz, I regularly check for updates on your NatEnc and ICFTF documents.
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Old 08-15-2008, 09:17 AM   #18
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Default Re: NatEnc and ICFTF

Some DnD to GURPS conversions I attempted a while ago, the Spell Weaver entry is somewhat incomplete as I havnt quite decided how I would prefer to modle it, but the others I'm relatively satisfied with.

Name: Allip
ST: 0 HP: 10 Speed: 6
DX: 11 Will: 12 Move: 6
IQ: 10 Per: 12 Size: 0
HT: 10 FP: 0 Weight: 0lb
Dodge: 10 Parry: - - Block: - -
Damage:
Allip Strike (-12) 1d tox (Cosmic 1: Ignore DR), reach C, cannot parry;
+ Terror (Follow-Up, Resisted at -0)

Maddening Babble (Hearing Based, Resisted by Will+2, Always On) -1 Will, Cumulative

Combat Traits:
Improved Dodge (+1); Insubstantial (Always On); Allip Strike (IA 1: Toxic; Irresistible Attack; Melee Reach-C)
Maddening Babble (Affliction, Will+2: -1 Will, Cumulative, Hearing Based, Always On); Terror 1 (Follow Up, Allip Strike;);

Physical Traits:
Doesnt Breath, Eat, Drink or Sleep; Immunity to Metabolic Hazards;

Social Traits:
Appearance (Hideous, -4); Social Stigma (Monster, -3); Obsession (Kill the one who pushed me over the edge)
Wealth (Dead Broke); Low Empathy; and possibly, Mistaken Identity

Skills:
Innate Attack (Allip Strike) -12

Description:
The spiritual remains of an individual driven over the edge of madness, and often to suicide, ever hunting for the person or people who may have been instrumental in the afore-mentioned madness and/or suicide.
They appear as twisted, maddened versions of themselves before death, features that make some Allip identifiable by friends and family.

Name: Grey Render
ST: 23 HP: 23 Speed: 6.75
DX: 10 Will: 10 Move: 6
IQ: 5 Per: 12(§14) Size: 1 (3yrd tall by 1.3yards wide)
HT: 17 FP: 17 Weight: 512lb?
Dodge: 9 Parry: 9(claws) Block: - -
Damage:
Bite (-12) 2d imp (Rend: 3d imp), reach C,
Claws (-12) 2d cut (Rend: 3d cut), reach C,1,

Combat Traits:
DR4 (Tough Skin); Sharp Claws; Fangs; Rend (Striking ST+6 [ST29, thr-3d, sw-5d+2], cost 2FP/second)

Physical Traits:
Six Eyes*; Discriminatory Smell; Acute Taste + Smell§ 2; Long Arms (Claw Reach: C > C,1); Bestial; Cannot Speak;

Social Traits:
Social Stigma (Monster, -3); Sense of Duty (Co-habitants/'locals', Small Group); Loner (SC15, -1); Bloodlust (SC15);
Wealth (Dead Broke);

Skills:
Area Knowledge (Immediate Area) -10, Brawling -12, Wrestling -10, Stealth -12, Survival (Any Land) -12,

Description:
*Feature: Has 6 eyes.
A dangerous and adept predator, the grey render is rightfully feared. Yet despite its outwardly bestial and aggressive mentality, it is known to protect for certain individuals or groups within its territory, though without much pattern.

Name: Otyugh
ST: 11 HP: 11 Speed: 5.50
DX: 10 Will: 10 Move: 4
IQ: 3 Per: 10 Size: 1
HT: 12 FP: 12 Weight: 500lb
Dodge: 8 Parry: - - Block: - -
Damage:
Bite (-10) 1d-2 imp, reach C,
+Disease (1 day onset, resist at HT) -1DX and -2HT

Tentacle (-10) 1d-2 cut, reach C,1, *may be used at any angle and/or body position.

Combat Traits:
DR3 (Tough Skin); Fangs; Sharp Claws; Disease (Affliction, HT+0: -1DX and -2HT, Follow Up (Bite), Onset 1 day)

Physical Traits:
360 Vision (Easy to Hit, Eye-stalk, eyes may be targeted at -6); Extra-Long, Flexible* Arms (Claw Reach: C > C,1,); Extra Legs (3); Bestial; Cannot Speak; Immunity to Disease; Immunity to Ingested Poison; Universal Digestion;

Social Traits:
Social Stigma (Monster, -3); Wealth (Dead Broke); Appearance (Ugly, -2); Compulsive Eating (SC12);

Skills:
Brawling -10; Stealth -10, Scrounging -10 and possibly Survival (Any Land) -10,

Description:
Otyugh's are filth loving beasts; a stocky ovoid body with a gaping, dagger-toothed maw as centrepiece; three stumpy legs support its torso while two long spiny tentacle like appendages drag food whole into its gut. An Otyugh's sense organs are located on a thin, leaf-like tentacle sprouting towards the rear of the beast
Otyugh's will eat almost anything, and scavenge vastly more than they hunt, as such the will rarely attack unless directly threatened, preferring to hide amongst the trash it calls both lair and food.

Name: Spell Weaver
ST: 9 HP: 9 Speed: 5
DX: 10 Will: 14 Move: 5
IQ: 14 Per: 14 Size: 0
HT: 10 FP: 16(26) Weight: 65lb
Dodge: 8 Parry: 7 Block: - -
Damage:
Punch (-9) 1d-2 cr, reach C,

Combat Traits:
Spell Weaving (Compartmentalised Mind 1: Spells Only); Magery 2; Mind Shield 10; Magic Resistance (Improved) 5;
Invisibility (Switchable);

Physical Traits:
Cannot Speak; Telepathy (Telesend: Racial, Telepathic); Extra Arms (6);

Social Traits:
Social Stigma (Alien/Unkowable, -3); Obsession (Acumulate Magic Items); Low Empathy (Not v other Spell Weavers);
Immunity to Empathy;

Skills:
Thaumatology -19; Brawling -9; Innate Attack (Jet) -12; Innate Attack (Missile) -12;

Spells:
any 8 Spells at -16; and 4 Meta-Spell spells at -16;
~ or ~
any 2 Path skills at -18; Meta-Spell Path -18;

Equipment:
Chromatic Disk (10-point Powerstone, usable only by Spell Weavers), est. $1,000. (Rather than $1,900)

Last edited by Son of Dave; 08-15-2008 at 09:23 AM.
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Old 09-03-2008, 07:16 AM   #19
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Default Re: NatEnc and ICFTF

Great work.

I have bookmarked the NatEnc and ICFTF documents so I don`t miss any changes.
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Old 09-03-2008, 09:19 AM   #20
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Default Re: NatEnc and ICFTF

Thanks for the critters, and just FYI all I'll be getting back to some ICFTF and NatEnc updating this weekend, after another unrelated project finishes up. The bane and boon of ADD: many pies, but not enough fingers.
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