08-25-2007, 06:19 AM | #21 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Wasteland Bestiary
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I'm brainstorming at this point, although the stats aren't really that hard to come up with. They shouldn't be that hard to modify, either. EDIT: If you want a good list of creatures, I have this printed in another thread: NOTICE: All mutated animals (which includes all "enlargened" versions of small animals) also do 1 point of radiation damage every strike unless otherwise stated. Some creatures do more (which will be noted in their stats block). Scorpion, Large (+1 SM, 2 hexes): ST 14, DX 12, IQ 4, HT 12 HP 14, Speed 6, Move 6, Perception 12, Will 11 Poison Strike (1d+1 Imp, injects poison, Range 1), Claws (1d-1 cutting, can grapple) Skills: Stealth 12, Brawling 12 Traits: DR 4, Extra Legs (6 legs), Horizontal, No Fine Manipulators, Striker/Poisonous Tail (Only -1 to target instead of -2), Wild Animal Poison: Can act as a stun agent or as a deadly agent; Stun is cyclic, and inflicts 1d-2 fatigue damage; resisted by HT, Cyclic (1 hour). Deadly agent is resisted by HT-2; if failed, you are inflicted with 1d-2 points of toxic damage (Cyclic, 1 hour) and are inflicted with Severe Pain. Symptoms of a scorpion sting include abnormal head, eye, and neck movements; increased saliva production; sweating; and restlessness. Scorpion, Cat-sized (SM-1): ST 7, DX 12, IQ 4, HT 12 HP 7, Speed 6, Move 4, Will 11, Perception 12 Poison Strike (1d-3 imp, Poison, Range C), Claws (1d-4 Cut, Range C) Skills: Brawling 12, Stealth 12 Traits: DR 1, otherwise the same Poison: As with Large Scorpion, but weaker. Save with HT (HT+2 vs. stun toxin), does far less damage; 1 point of fatigue, or 1 point of physical damage, with Moderate Pain. Also Cyclic (1 hour) (Note: My version of the scorpions is somewhat based on a perview of Wikipedia. Interesting things...) Scorpions attack when they are on the hunt and feel that they have the advantage; otherwise, they are more prone to run away or stand still (if unseen). Any scorpion that suffers a major injury or drops to 1/2 HP will attempt to flee if it is able to; if it's fight or die, the scorpion will choose to fight. Mutated Dogs and Wolves: Like normal dogs and wolves, but also do +1 radiation damage (as noted in the beginning of this section), and may develop some odd mutations. Also, they become more aggressive and more likely to attack humans. The Burned Ones: Actually an added template, applied to humans or any other monster or animal. The creature has received a huge dose of radiation, but instead of dying, it somehow survived with severely burnt skin (and is almost entirely fur-less for most furred animals). It's gotten used to the pain, and thus to all pain. While this is available to PCs, it tends to put a damper on their actions... partly because some people will shoot them on sight! Also, it would definitely ruin your love-life... On the plus side, the Burned Ones are resistant to any other radiation damage; on the minus side, a significant enough dosage is likely to do more damage, not less. Burned One: [-20] High Pain Threshold (10) Monstrous Appearance (-20) Radiation Resistance/Radiation Divisor 5 (5) Social Stigma/Monster (-15) I'm thinking of changing around the scorpion's poison. While people have stated that after being stung by a high-poison scorpion, they receive a jet of pain more significant than those that are less potent poisonous scorpion, I think that the stunning poison needs to be a bit more debilitating; maybe it'll do more fatigue damage depending on the size of the creature. Maybe I'll change it to 2d fatigue damage on a human, or just have it stun them; I'm honestly not sure. People that are experienced in scorpion toxicology (or are more willing to research the issue) can give me some advice. As for their claws, I don't think they should necessarily count as talons, as talons can swing... a corpion's claws really aren't made for that.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 08-25-2007 at 06:28 AM. |
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08-25-2007, 11:35 AM | #22 | |
Join Date: Aug 2004
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Re: Wasteland Bestiary
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CONSUMMATE! |
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08-25-2007, 11:53 PM | #23 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Wasteland Bestiary
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I still like the ending of Peasant Quest. :D
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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09-04-2007, 12:31 PM | #24 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Wasteland Bestiary
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And since Side Effect can't be used with Follow-Up (the poison is a follow-up to the tail attack), you can't get the stun effect *or* the moderate/severe pain from the nastier poison. This matters because Symptoms, which can create the pain effect, only kicks in at a fraction of the victim's HP lost. For even the large scorpion this is unlikely to occur, even if you go with Symptoms at 1/3 HP (and it's effectively impossible with the smaller one). So here's what I went with on the large scorpion: Poison Type 1: Fatigue Attack 1d-2 (Cyclic, 1 hour, 1 cycle; Follow-Up, tail; Resist HT); Affliction 1 (HT; Follow-Up, tail; Stun) Poison Type 2: Toxic Attack 1d-2 (Cyclic, 1 hour, 1 cycle; Follow-Up, tail; Resist HT-2; Symptoms at 1/3 HP, see text); Affliction 3 (HT-2; Follow-Up, tail; Severe Pain) A problem comes up with the cat-sized scorpion, though, because Afflictions can't get any easier than HT, so you can't have Affliction HT+2, which you need in order to match the innate attack's resistance roll. So I just went with HT on the Affliction. This is all moot if you intended for it to be delivered as a straight Innate Attack without the Striker, but since you didn't include the Innate Attack skill, I'm assuming you meant to use a Striker on this.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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09-04-2007, 01:44 PM | #25 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Wasteland Bestiary
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Your stats seem to work out alright, overall. I wonder if there's a way to get an affliction to be HT+1 or HT+2 for a harmful affliction? Maybe count as subtracting a certain percentage? -10% per +1?
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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