12-12-2013, 06:48 AM | #81 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
GURPS 101: Mass and Power - What ST/HP Means To My Players
Like Doug, Jason, and Peter, I've done some review on ST and HP - rather than go their route, I decided to highlight what ST and HP mean specifically to my own players and what the typical traits/levels are in my own games.
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12-15-2013, 08:02 PM | #82 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Session Recap: The Awakening - The Night-Dimmed Day, Part III, Game Session 2
Well that's that. After nearly 156 hours of game sessions the first story arc of my ongoing weird horror campaign is finished. The PCs managed to pull off something that should have been impossible thanks to numerous critical successes - they killed a shoggoth. I blame the damn ninja. Or maybe the samurai. Or it could have been the psychic vampire. It was probably all of the above and more.
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12-15-2013, 08:25 PM | #83 | ||
Join Date: May 2008
Location: CA
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Re: Ravens N' Pennies - GURPS Content Posts
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The way this mission fits into the overall plot arc of the campaign was worked out with my co-GM ahead of time, but even large parts of that were invented off-the-cuff. For example, the semi-religious overtones and the recent 23 Enigma revelation were both off-the-cuff decisions. Elaboration: The mission was all about a road trip to check out the Omaha Exclusion Zone, a radioactive wasteland of a city that was destroyed a dozen years ago and is the 'El Dorado' of the current age. The big revelation is that an AI that was being tested at US Strategic Command, which is based in Offut Air Force Base in Omaha, has been preparing for the past ten years to defend the human race against some other AI intent on enslaving it. The Offut AI, called 'Mother' by her robotic creations, has the official name of 23 Enigma, the 23rd 'Enigma Machine'. 23 Enigma is also the name of a terrorist group the party encountered in the previous mission; the 23 Enigma terrorist group is actually orchestrated/led by 'Mother'. All of this is couched in semi-religious language, and the most recent session ended with the Offut AI being attacked by mysterious extremely high-tech, high-capability soldiers who came in via orbital drop pods. The only reason they were able to get in: the players mission disabled the Offut AI's defense systems. Everything but the first sentence of that Fnord was essentially an off-the-cuff idea. |
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12-15-2013, 08:28 PM | #84 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Right, but you've done a ton of prep for the world itself - so I'd like to think that you and I are similar in our GMing methods. I rarely plan more than 3,000 words for a whole arc. I like to let it evolve by itself. More fun that way. :-)
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12-15-2013, 08:41 PM | #85 |
Join Date: Feb 2009
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Re: Ravens N' Pennies - GURPS Content Posts
Since Douglas Cole's blog mentioned Melee Academy and mentioned Your stolen lucky charm's article (which is the best article name ever btw) I had somehow missed I went and read it
I think the point is exceptionally well made that trying to fling raw damage downrange is a questionable use of a mages time Unfortunately, in my experience, the battle would be long over well before the mage cast any of the spells you mentioned on the page (the fastest you calculated they would be flung would be 8 rounds . . . . its a very rare GURPS fight I've seen last 8 rounds) For the most part, the Mage would be much better served pulling out his own gun and blasting away than casting any of them I think, he would probably be able to do more that way However, the mage (hopefully) has a full ER pool (he should really make sure to replenish it every chance he gets if he is an Adept . . . if he is not an Adept, then spellcasting in a fight isn't happening anyway) So, spending the time to cast a low end spell from pool could happen! So, an example spell that a Magery 5 Mage could cast from Pool that would serve him well in a fight (and fits the Melee Academy theme!) Melee Academy Lesser Strengthen Mind 3 Lesser Strengthen Mind 3 Altered Traits (5) - Greater Weapon Bond Duration (2) 10 minutes Bestows a Bonus, Single, 2, +2 to weapon skill 14 energy This friendly spell instantly puts the mage through a mental melee bootcamp, greatly boosting their skills with One Particular Weapon (usually the one their holding!) (of course, a TL 8 MH spellcaster would probably overhaul the spell to work with a gun instead) Note - for some reason I couldn't convince the spell design website to work in tidy fashion, so I hand typed that, sorry for the ugliness |
12-15-2013, 09:06 PM | #86 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
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Melee Academy Spell Effects: Lesser Strengthen Mind. Inherent Modifiers: Bestows a Bonus, all rolls with one weapon. Greater Effects: 0 (×1). This spell gives a character +3 bonus to all rolls made with one particular weapon, including Fast-Draw, breakage, rolls to hit, rolls to damage, and so on. Typical Casting: Lesser Strengthen Mind (3) + Bestows a Bonus, all rolls with one weapon (8) + Duration, 10 minutes (1). 12 energy (12×1). Despite this being pretty powerful, it affects the caster, not the weapon, meaning he can only have up to two instances of this spell "on" at a time. Thus it was created using a Moderate range instead of a Broad one. No worries!
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12-19-2013, 10:22 AM | #87 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
GURPS 101: Agility, Speed, and Reaction Time - What DX/Speed/Move Mean To My Players
Like Doug, Peter, and Jason, I've continued my review on GURPS attributes, this time DX, Basic Speed, and Basic Move. And like last time, I've highlighted what these traits mean to my players and what the typical levels are in my own games.
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12-22-2013, 09:04 AM | #88 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Session Recap: The Awakening - Christmas Slay Bells, Part I, Game Session 1
In what has become a yearly tradition, I run a "Christmas" themed game session for whatever campaign I'm running at the time. This year, I come back to a old favorite for a new campaign: Krampus. When Black Peter starts taking children that are not "naughty" the PCs intervene and attempt to stop him...
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12-25-2013, 07:16 PM | #89 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Triple Threat: Krampus
Black Peter has become strangely popular the last couple of years...so for your Yuletide Game Sessions, I present - Krampus. Merry Christmas, y'all!
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12-26-2013, 04:52 PM | #90 | |
Join Date: Sep 2004
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Re: Ravens N' Pennies - GURPS Content Posts
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