01-07-2021, 05:43 PM | #21 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Running through fire
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01-07-2021, 06:19 PM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Running through fire
The problem with DR against fire is that DR is really the wrong model for large area fire. Flame at any reasonable temperature won't penetrate metal plates, and will take quite a while to get through leather or densely quilted cloth. Instead, what it will do is cook you through the armor. Armor will protect against pinpoint sources of heat (contact with embers, etc) because it spreads the heat out, the padding under armor will have insulating effect (metal itself is nearly useless other than being non-flammable), and against sudden flashes of heat it will slow things down, but for any extended period of moving through fire it's pretty useless.
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01-07-2021, 06:24 PM | #23 | |
Join Date: Jul 2008
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Re: Running through fire
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-07-2021, 11:17 PM | #24 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Running through fire
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01-08-2021, 09:59 AM | #25 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Running through fire
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That said, I might suggest treating metal armor as ablative or semi-ablative against heat based burning attacks? EDIT: Alternatively we could apply the Catching Fire rules even if the target is wearing metal armor, letting the armor protect against fire normally but also "ignite" for the damage and problems listed in catching fire with the description that it's "heated up enough to burn it's wearer" instead of literally catching fire. Thus a knight with full body 6 dr plate armor standing in an "ordinary fire" will have a 50% chance per second of his armor heating up enough to start burning him for 1d-4 burn per second (and a distraction Penalty) unless he does something to to cool it off. And even running through fire has a 1 in 6 chance of partially lighting you on fire for damage over time and a distraction penalty. All of this is unless you've insulated your metal armor, or doused yourself in water, but you could apply rules for those protections ablating. Combining those with the toxic atmosphere rules and the rules for willingly exposing yourself to gunfire or remaining cool under fire, etc, from tactical shooting and fire would probably be appropriately terrifying. Last edited by oneofmanynameless; 01-08-2021 at 11:13 AM. |
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