12-04-2020, 08:13 PM | #21 |
Join Date: Oct 2004
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Re: ESPionage/Cold War and Psionic Powers
To get you started:
The Men Who Stare at Goats (2004) by Jon Ronson Modern Alchemy: Occultism and the Emergence of Atomic Theory (2007) by Mark Morrisson Phenomena: The Secret History of the U.S. Government's Investigations into Extrasensory Perception and Psychokinesis (2017) by Annie Jacobsen And the DIA report on Soviet Parapsychology (1975) https://www.cia.gov/library/readingr...00350001-3.pdf and here http://www.aspr.com/jaspr.htm http://www.unconv-science.org/en/ |
12-05-2020, 09:07 AM | #22 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: ESPionage/Cold War and Psionic Powers
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12-05-2020, 09:59 AM | #23 | ||
Join Date: May 2012
Location: New Hampshire, USA
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Re: ESPionage/Cold War and Psionic Powers
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EDIT: I'd also suggest looking at the Logos and Noumena powers from GURPS Powers The Weird. Since the ideas behind those were basically how everyone I knew who believed in psionic powers believed and taught that psionic powers worked. We definitely believed that psionic powers would evolve into Cosmic powers in line with those things. Last edited by oneofmanynameless; 12-05-2020 at 10:42 AM. |
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12-05-2020, 10:38 AM | #24 |
Join Date: Feb 2016
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Re: ESPionage/Cold War and Psionic Powers
It would be thematic to allow psychics to treat time meditating as training and intensive meditation as the equivalent of intensive training. For a proper Cold War feel, I would suggest offering TL9^ ultratech drugs that give characters psionoc powers. For example, in a TL8^ setting, you could have a medium duration injectable drug exist that gives characters Mind Control [50] for ([25-HT]/4) hours, which would cost $1,500/dose ($50, ×10 for duration, ×1 for form, ×3 for +1 TL) or a very long duration injectable that gives characters Mind Shield 10 [40] for a week, which would cost $30,000/dose ($40, ×250 for duration, ×1 for form, ×3 for +1 TL).
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12-05-2020, 10:58 AM | #25 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: ESPionage/Cold War and Psionic Powers
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12-05-2020, 12:14 PM | #26 |
Join Date: Feb 2016
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Re: ESPionage/Cold War and Psionic Powers
I agree, though I believe that is more narrative than mechanical. Drugs would be the quick and dirty way to temporary power while meditation would be the slow and sure way to permanent power. In order to discourage overlap, you could increase the effective HT of characters for the purpose of duration calculations by their total level in Psionic Talents, meaning that characters would burn through the drugs quicker the more powerful they become.
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12-05-2020, 02:45 PM | #27 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: ESPionage/Cold War and Psionic Powers
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12-05-2020, 02:48 PM | #28 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: ESPionage/Cold War and Psionic Powers
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12-05-2020, 03:32 PM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: ESPionage/Cold War and Psionic Powers
Powers: The Weird has material that can help with this, especially the Power of "Noumena."
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12-05-2020, 03:36 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: ESPionage/Cold War and Psionic Powers
I remember from the playtest. I'm not sure I want to use the Illusion route for that. I think using Godlike Control with specific example usage might be better. Still, I'll look at it again and see what functions better.
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