11-25-2020, 04:06 AM | #11 |
Join Date: Jun 2006
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Re: "doesn't need to blink" perk?
It's quite *hard* to notice, even when you are looking for it, which you generally are not. For much the same reason it has no effect on vision. Because of stuff like persistence of vision and the recovery time of photoreceptive chemicals and neurons in the optic nerve it mostly happens too fast for anybody to easily perceive it. An entity able to do something useful during a blink could probably do the same thing when you were not blinking and you couldn't see it as much more than a blur.
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-- MA Lloyd |
11-25-2020, 04:28 AM | #12 | |
Join Date: Oct 2007
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Re: "doesn't need to blink" perk?
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You need something that can move a useful distance and take useful actions in the 1/8th of a second timespan the eyes of a normal person are closed. It's basically useless outside Supers and very specific Horror scenarios. |
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11-25-2020, 06:29 AM | #13 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: "doesn't need to blink" perk?
If the specific horror scenarios are in the game, its probably an immunity of some sort. likely of the 5 point variety if the threat is major, and a 1 point perk if it conveys an advantage against minor foes.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-25-2020, 04:19 PM | #14 | |||||
Join Date: Aug 2018
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Re: "doesn't need to blink" perk?
ah, "see normally", missed that, but I guess I can't remember where to find the -2 to vision underwater, if that was in basic also?
protects eyes from sand/irritants sounds like probably defends you against eyelashes (while UP at least... probably doesn't help if you switch it on AFTER an eyelash gets in?) but I don't know where to find the sand/irritants rules either. Quote:
This makes Ghostly Movement a lot more dangerous against a single person, because with 2+ people you're not likely to blink in complete unison so during the millisecond of 1 person's closed eyes, another is still observing the Ghostly Mover. Quote:
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I imagine someone could make vision rolls at a -9 penalty (plus speed/range) to actually watch someone else's eyes, to understand where they're looking, and maybe track how often they do certain things like dart up and down (isn't that part of lie detect?) or blink or twitch. Quote:
The way H26 says to purchase problems like dry eyes separately, I guess that means normal characters would too? If CCE doesn't have "increased vulnerability to blinding attacks" would that include Sight-Based ones? Normally closing eyes is a defense against that... Quote:
It's also conceivable someone super-observant might actually predict your blinking rhythms and try to time attacks in accordance to them for some super small benefit. |
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11-25-2020, 05:57 PM | #15 | |
Join Date: Jul 2008
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Re: "doesn't need to blink" perk?
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It might matter if they've also got audio stealth somehow and are trying to sneak past...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-26-2020, 06:44 PM | #16 | |
Join Date: Aug 2018
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Re: "doesn't need to blink" perk?
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