03-25-2017, 11:47 PM | #41 |
Join Date: Jun 2006
Location: On the road again...
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
If sticking with the four D&D classes:
Fighter - Army or Marine Corps. Cleric - Doctor, nurse, or paramedic; not as likely to be priest/pastor/preacher. Wizard - Mechanic, technical specialist. Rogue - Con man, pilot. However, modern/sci-fi games IMO are more likely to be akin to the Five-Man Band, possibly with a Sixth Ranger, depending on group size. (Warning: TVTropes links)
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03-28-2017, 06:39 AM | #42 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
I'd go something more along the lines of this.
Fighter: Zoe, Jayne Wizard: Kaylee, Wash, River Cleric: Book, Inara, Simon Rogue: Mal Mal is a rubbish "direct" fighter, and his main strengths are cunning, reflexes and wit. Ie, shoot smart, shoot quick, or talk your way out of needing to shoot. He's clearly a face orientated tactical rogue. Jayne is extensively trained and skilled in fighting, is hardly a peoples person (intimidation only) and prefers a direct approach to combat. So fighter. River can kill you with her mind and frequently disturbs those around her by both her capabilities and mannerisms - which sounds a lot like a wizard to me. Mostly utility, but can produce short duration devastation when needed, with a healthy dose of unusual power origin.
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03-28-2017, 08:49 AM | #43 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
The two games I'm playing in don't fit this well.
Leave Not a Rack has fairly clear roles, but they don't fit any one structure: Face, Librarian, Thief, Healer, Fighter. Except they don't go round in a group the whole time, so everyone's a bit of a face. Irresponsible and Right has a Wizard who's our leader, a Face, another Wizard, a Wizard/Fighter and a Rogue/Tech. But everyone's a bit of a fighter, and a bit of a face. We had someone who was definitely a Cleric, but she dropped out; we're not sure yet what kind of role the replacement character will take.
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03-28-2017, 10:08 AM | #44 |
Join Date: Sep 2008
Location: near London, UK
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
John's Infinite Cabal seems to be basically Wizard/Face, Wizard/Fighter, Wizard, Fighter, Fighter/Wizard with oddities. (These are GURPS wizards, so several of them have some degree of healing.)
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01-07-2021, 06:05 PM | #45 | |
Join Date: Jul 2020
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Quote:
It also depends on the setting. Just Modern? Urban Fantasy? Is Psy a Thing? Supers is a whole other genre... |
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01-07-2021, 06:31 PM | #46 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
For Sea Patrol (Australian naval crime series):
Fighter: both the first and the second Chiefs Buffer and Dutchy Wizard: Nav or RO Cleric: Ex, she is kind of the team mom Rogue: Two-dads Cdr Flynn: Ranger The Halfling: Role a die and go with Bomber. Spider too maybe. ET The Princess: Bird
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 01-07-2021 at 06:40 PM. |
01-07-2021, 07:19 PM | #47 |
Join Date: Dec 2007
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
The heist crew division of roles:
Brains Muscle Cat Burglar Face Tech Last edited by David Johnston2; 01-07-2021 at 07:39 PM. |
01-08-2021, 07:05 AM | #48 | |
Join Date: Jun 2013
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Quote:
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01-08-2021, 07:08 AM | #49 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Quote:
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01-08-2021, 02:00 PM | #50 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
I mean, the trinity of D&D classes are barely relevant in Fantasy, were it not for D&D balancing.
What I figure you need in a party facing a big mixture of challenges is roughly: 1: Social Ability ("The Face") 2: Combat (Any of the D&D classes, really.*) 3: Infiltrator ("Rogue") 4: Specialist/Professor/Engineer/Mage/... The fourth one is the tricky one obviously, and varies hugely from setting to setting. In some settings it is absolutely critical, in others almost irrelevant. Spaceship needs a pilot. Would be a bit strange to play cyberpunk world without a hacker. Dungeon delving in a high-fantasy world without at least an NPC with magic ability to detect cursed magical items and such would be extra-hard mode. Healing is usually very useful in settings where it is available. * Even a party of lightly armored 250-point GURPS combat mages would be effective, especially if they tactically/build compensate for the lack of a frontline
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