07-09-2015, 05:12 AM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
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The answer is, or should be, dependent on what you're trying to do. A game about con-artists, for example, might focus on the various arenas and niches where con-artists specialize and where their gameplay might be most interesting. Pick what you want your game to be about, build the "classes" around that. Don't pick the classes and try to figure out how to make them work in your game (unless it's a game of "Hmmm, how can I give my D&D game some modern-ish tropes?")
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-09-2015, 05:12 AM | #12 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Lately I've taken to watching ensemble cast TV shows and sticking classic fantasy classes unto characters - this is especially fun if the show isn't about an obvious team of operatives.
The Good Wife has Alicia as the Cleric, Cary as the Paladin, Kalinda as the Thief, Eli as the Wizard, Will as the Fighter, Peter as the Bard, Diane as the Druid (for turning into a killer bear). Sense 8 flirts with Shadowrun archetypes as well, with the cop as Fighter, Nomi as Decker, Wolfgang as Thief, Kala as Cleric, Lito as Wizard (Enchanter), Capheus as Rigger and Riley as Bard. |
07-09-2015, 05:27 AM | #13 | |
Join Date: Jul 2013
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
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07-09-2015, 06:05 AM | #14 |
Join Date: Aug 2006
Location: L.I., NY
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Perhaps grifter, hitter, hacker, thief, mastermind?
I find that in games, the mastermind is more often the investigator, and the hitter could be replaced with a shooter, or there could be a hitter and a shooter. The hacker doesn't always have to be focused on computers, and could be an engineer or a gadgeteer. |
07-09-2015, 06:27 AM | #15 | |
Join Date: Nov 2007
Location: Sydney
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
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100% agree. For that matter there's at least one GURPS author who's DF campaign doesn't worry about niche overlap and having each role filled. And why not? ... Have the party have different arch types for drama instead of different classes for niche protection. Eg the pro and anri transhumanist in a THS cops! Campaign. A cleric from each of the gods with different belufrom each faction in a fantasy campaign. |
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07-09-2015, 07:00 AM | #16 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-09-2015, 07:13 AM | #17 |
Join Date: Nov 2013
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Well, contrary to what some have said I don't believe the base setup of Fighter, Cleric, Wizard, and Rogue to be a strict definition.
People that believe so might be looking only at the face value of these labels (and have some grudge with D&D definitions) but if we extrapolate from those: Fighter - The guy that is always on the grit of stuff and get things done. Often times the tactical backbone point. Cleric - The guy that keeps the part going and provides sustenance. Often times provides supplemental actions normally done by Fighters and/or Wizards. Wizard - The guy that deals with non-straight tasks. Often times provides information. Rogue - The guy that manages big deals and/or strategic advantages. Often times provide information. With that, I believe you can correlate to almost anything if not everything: A Modern Restaurant Fighter - The cook (Cook all the stuff, command the kitchen...) Cleric - The waiter (Relay the orders to the kitchen, bring dishes to the clients, check the mood of clients...) Wizard - The maître (Deals with clients problems, suggest combinations, reception of special guests...) Rogue - The sommelier (Chat with clients to identify their tastes, mood and likings to suggest according wine allowing info to be taken from clients and also to increase profit of the restaurant...) A cinematic Special Ops Squad Fighter - The field agent (Gets into all the gunfights, persecutions, tortured, jailed...) Cleric - The gun/equipment supplier (Manage the right equipment in the right place at the right time to reach the hands of the group members...) Wizard - The hacker (Grant access to specific places, relay/scout info to the team, identify target points...) Rogue - The infiltrator/sex appeal/specialized agent (Perform very narrow, very specific tasks normally of great importance like seduce and acquire fingerprints of target, infiltrate highly harzadous environment...) A Rock Band structure team Fighter - The sound technician (Connects mics, check cables...) Cleric - The sound table operator/engineer (Make live corrections to sound channels, ensure correct tunning...) Wizard - The PR (Deals with critics, public, internal problems...) Rogue - The band agent (makes money and git dem b!tch*s...) |
07-09-2015, 07:39 AM | #18 | ||
Join Date: Jul 2013
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
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07-09-2015, 08:45 AM | #19 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
Earth - Cleric
Air - Wizard Fire - Fighter Water - Rogue |
07-09-2015, 09:14 AM | #20 |
Join Date: Jun 2006
Location: On the road again...
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Re: The Modern-Day Party: Fighter, Cleric, Wizard, and Rogue
My modern and sci-fi games tend to have: the Investigator, the Muscle, the Face, and the Tech as the four "roles".
The Investigator often has some combination of Research, Criminology, Forensics, Intelligence Analysis, Observation, Electronics Operation (Security or Surveillance), and high Perception. The Muscle has either a high ST, respectable DX, and melee combat skills, or high DX and a high ranged combat skill with respectable melee combat skills for when things get close, or some mix of the two. The Face is loaded with social skills and advantages: Diplomacy, Sex Appeal, Wealth, Charisma, Appearance, Fast-Talk, etc. The Tech is the kind to have Computer Hacking, Engineer, Mechanic, Electronics Repair (any), Gadgeteer, Gizmos, and other similar traits. Note that it is possible to have folks filling multiple roles; Tech/Investigator, Muscle/Tech, and Face/Investigator are all combinations I've seen in my games.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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