01-06-2021, 06:17 PM | #11 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Any rules for catching a falling character?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-07-2021, 01:52 AM | #12 |
Join Date: Aug 2018
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Re: Any rules for catching a falling character?
You can intentionally target someone with a falling object using the "Dropping" skill instead of the usual "Throwing" skill I think.
They would presumably be able to either dodge or parry it. A parry which is a "Hand Catch" (MA) or "Grabbing Parry" (TG) presumably would halt the falling object in your grasp, like you'd halt a thrown rock or shuriken. In Basic Set this was also an option for a critical success on parries v. thrown. If you are not the original target of a Dropping attack, probably the usual Sacrificial Dodge (get hit by falling object instead of original target) or Sacrificial Parry (deflect the falling object) rules could be used. If something's not being dropped on anything in particular, you could probably just treat the ground as the target, and use a sacrificial parry to protect the ground? This type of response can also work against Slams I think? Except slams just operate like weight = ST instead of weight = weight when it comes to assessing what you can parry by how it compares to Basic Lift. Even when a collision isn't a slam (falling on someone, getting thrown at someone) I'd imagine you could use all same countermeasures. If one were to allow Telegraphic Attack for thrown weapons (I don't think you can officially but kinda feels right, but maybe at +2/+2 instead of +4/+2 ?) then parrying/dodging accidental collisions could be given a +2 since we could assume you don't make effort to avoid telegraphing accidental hits. |
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