11-24-2020, 11:32 AM | #15 | |
Join Date: Aug 2018
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Re: healing/regeneration and non-surgical bullet/arrow expulsion
Quote:
If we don't consider this part of basic HP restoration, I did have one idea on how to do it... We can use Exoteleport to Warp small objects... net modifiers -80% below reduce Warp to a 20 point advantage. modifiers for Affliction net +150% Total cost of 25 points at 1/5 for being an "Internal Advantage" (can't Warp a bullet that you bled on if it's OUTSIDE you) and by making it an Alternative Ability to Rapid Healing or greater, you reduce that to a perk: I'd figure Uncontrollable could force you to switch to this to expel objects even if you'd rather be healing damage, and Reflexive could let you do it even if you didn't know a foreign object was inside you. Expulsion (Psionic Powers 69) is another option, but the problem there is you only get 1 attempt per object (can't retry if it fails) and works a bit too quickly (sometimes takes time for Wolvie's HF to work bullets out) plus there's no cost (Wolverine logically is going to lose some HP/FP pushing bullets out, it just doesn't matter because he has crazy HP/FP regeneration. Last edited by Plane; 11-24-2020 at 11:35 AM. |
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Tags |
bullet removal, rapid healing, regeneration, shrapnel removal, surgery |
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