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11-24-2020, 10:10 AM | #1 |
Join Date: Aug 2018
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"doesn't need to blink" perk?
Aside from the RP aspect of winning all staring contests, I'm wondering what kind of mechanical advantages might result from having eyes that moisturize without needing to close eyelids and briefly obstruct vision.
This is the type of thing we glaze over, and it'd probably be rare where it would matter (like Weeping Angels mockups) but I could see some small advantage to it... Perhaps someone who opts to not blink should eventually suffer penalties to vision rolls due to progressive dry-eye which can be cured by blinking, but on any second you opt to blink as a free action you are an extra -1 to vision rolls? |
11-24-2020, 10:54 AM | #2 |
Join Date: Jul 2007
Location: One Mile Up
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Re: "doesn't need to blink" perk?
If blinking obstructs your vision you should probably see your doctor. The only stat I would use to represent this trait in an otherwise-human-looking character would be Unnatural Feature (Never Blinks) [-1].
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11-24-2020, 11:05 AM | #3 | |
Join Date: Mar 2008
Location: LFK
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Re: "doesn't need to blink" perk?
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11-24-2020, 11:14 AM | #4 |
Join Date: Sep 2007
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Re: "doesn't need to blink" perk?
Google tells me average time between blinks is around 6 s (2-10), while blink duration is about 125 ms. In other words, 2% less incoming light. You're only going to miss events that take less than 125 ms to occur (total, start to finish). Long enough to affect reaction time (at the bottom end), but hardly seems worth worrying about.
If you want to give some creation better defenses or a Feint bonus or enemy defense penalty thanks to their unimpeded reaction time, then just buy Enhanced Dodge or +1 DX for weapon attacks or give them a Perk for whatever effects you imagine this micro-advantage would have over a baseline human. You can collect several into a meta-trait if you like, to make it clear it's a package deal and a result of physiology. But I'd start by defining the game-mechanical effects and then buying those, unless you find one without an existing price or way to build it. Paying for a trait like "Doesn't Blink" without a definition seems like an invitation to table arguments about exactly what mechanical benefits someone imagines that feature would have. So just define the mechanics up front and price from that. |
11-24-2020, 11:58 AM | #5 | |||||
Join Date: Aug 2018
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Re: "doesn't need to blink" perk?
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Vision-Based, Reversed (part of Sight-Based) if combined with Takes Extra Time or Immediate Preparation Required, for example. That's going to be a problem if giving in to the compulsion to blink causes you to lose your accrued prep time and start from zero. Quote:
or even Altered Time Rate 3 [300] if you're someone with Decreased Time Rate [-100]. Or maybe even some non-ATR w/ Extra Attack 2 (Multi-Strike) using AOA:Double? Quote:
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I had heard something about Nictitating Membrane offsetting vision penalties underwater (can't seem to find where though) so if someone is forcing themselves to blink less than necessary the "eyes watering" result could explain some penalties from the droplets. Come to think of it... what sort of critical failure am I rolling on a weekly basis when I get an eyelash in there? That could compromise your effectiveness in battle if it happens at an inopportune moment, especially if you don't have clean hands and a mirror to get it out, which I think we may take for granted in a civilized world. Maybe we all have Unluckiness (Game Time +0%) [-10] built in to explain at least one thing going wrong per week? Seems reasonable. GMs can multiply that by up to 7 to causes daily problems... |
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11-24-2020, 01:03 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "doesn't need to blink" perk?
Sentence 2 of the description of Nictitating Membrane in Basic.
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11-24-2020, 01:10 PM | #7 |
Join Date: Jul 2008
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Re: "doesn't need to blink" perk?
'Staring contests' aside, this mostly seems relevant if your game involves Weeping Angels or similar horror entities that somehow exploit blinking.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-25-2020, 04:19 PM | #8 | |||||
Join Date: Aug 2018
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Re: "doesn't need to blink" perk?
ah, "see normally", missed that, but I guess I can't remember where to find the -2 to vision underwater, if that was in basic also?
protects eyes from sand/irritants sounds like probably defends you against eyelashes (while UP at least... probably doesn't help if you switch it on AFTER an eyelash gets in?) but I don't know where to find the sand/irritants rules either. Quote:
This makes Ghostly Movement a lot more dangerous against a single person, because with 2+ people you're not likely to blink in complete unison so during the millisecond of 1 person's closed eyes, another is still observing the Ghostly Mover. Quote:
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I imagine someone could make vision rolls at a -9 penalty (plus speed/range) to actually watch someone else's eyes, to understand where they're looking, and maybe track how often they do certain things like dart up and down (isn't that part of lie detect?) or blink or twitch. Quote:
The way H26 says to purchase problems like dry eyes separately, I guess that means normal characters would too? If CCE doesn't have "increased vulnerability to blinding attacks" would that include Sight-Based ones? Normally closing eyes is a defense against that... Quote:
It's also conceivable someone super-observant might actually predict your blinking rhythms and try to time attacks in accordance to them for some super small benefit. |
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11-24-2020, 11:51 PM | #9 | |
Join Date: Jan 2010
Location: Brighton
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Re: "doesn't need to blink" perk?
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For the first two blinking is also done at that changed scale. (The anatomical reality of these traits is really a can of worms of you don't make some gameable allowances for them) The third could be covered by the attacker briefly suppressing their blink response during that attack chain. EDIT sorry I misread your post entirely I was thinking of the speedster and the multi attacker blinking, not their targets! (although I say the game mechanics regarding their increased ability already includes the negative effects of defending against them)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 11-25-2020 at 11:42 PM. |
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11-25-2020, 12:42 AM | #10 |
Join Date: Jan 2009
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Re: "doesn't need to blink" perk?
This is a perk-level-to-five-point Unusual Background for a rather cheap Immunity in a Dr. Who or SCP game and a zero-point feature with no game-mechanical effect elsewhere. Even Unnatural Feature seems like an enormous stretch to me- it is *not* going to put people off enough to justify a -1 to reaction rolls, it will be a highly unusual person who even notices. Maybe you could justify a five-point Odious Personal Habit (Deliberately draws attention to the fact that he doesn't need to blink).
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