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Old 01-07-2018, 09:44 AM   #241
tbeard1999
 
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Originally Posted by Chris Rice View Post
GURPS is of absolutely no use to me and those like me who want a fairly simple ruleset. I've used the bones of TFT for Sci-Fi and Modern day stuff and it works well with a few adaptions. I'm sure we can expect to see something of that sort in the future, just like Dark City games did with their rules, so don't rule it out.
I used TFT as a generic rules set before GURPS was even conceived. I even created a TFT version of Traveller, anticipating GURPS Traveller by about a zillion yahrens. I also ran a TFT version of the Morrow Project several times in the 80s. I wrote a “Swords and Space” TFT variant that envisioned a Dune-like future where armor technology has made guns relatively ineffective, while swords and melee weapons are still effective. Once, my players encountered a dwarf gunfighter from an alternate Old West universe. At least a decade before Deadlands, I’d add.

Indeed, Advanced Melee explicitly endorses other genres by including baseball bats, switchblades and bicycle chains in its weapon equivalents list.

So I respectfully dissent. I think TFT can easily handle other genres and have had considerable fun doing exactly that. There’s a lot to be said for a game that allows you to create a character in a couple of minutes, contains plenty of detail and that has an engaging, simple and fast moving combat system. Those qualities are useful for any genre...except maybe sparkly, angst-ridden vampire genres (excuse me, “vampyre genres”).
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Old 01-07-2018, 10:13 AM   #242
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Old 01-07-2018, 10:42 AM   #243
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Old 01-07-2018, 11:08 AM   #244
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Hey Joe. Has it really been 20 years? Man, we’re getting old. And grumpy. I just had to tell a bunch of Pathfinder players to get off my lawn.
The list started in June, 1998: https://tft.brainiac.com/archive/9806/threads.html

I was looking to see when the list started, and I found that I'd lost the very first month's worth of posts in a server move, but have recovered most of them from archive.org and have found the first digests in a backup, so I can recreate them.

We might be getting old, but we're still gaming!
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Old 01-07-2018, 12:21 PM   #245
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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The list started in June, 1998: https://tft.brainiac.com/archive/9806/threads.html

I was looking to see when the list started, and I found that I'd lost the very first month's worth of posts in a server move, but have recovered most of them from archive.org and have found the first digests in a backup, so I can recreate them.

We might be getting old, but we're still gaming!
Of course, what really gets me is that the online resource may be 20 years old...but TFT was over 20 years old when it started.
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Old 01-07-2018, 01:14 PM   #246
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Back in the late '70s my expectations were that I'd someday see... The Space Trip: In the Starship...? Forty years later I'd love to see it (and more importantly, fork over my hard earned cash!) as part of the reboot.

The nuts and bolts of this are I expect to see TFT as a Kickstarter. I'm VERY picking about Kickstarters, but if this KS were to include reprints of the original Micros, along with a hardback or boxed set of TFT, and with stretch goals of: dungeon tiles, outdoor tiles, MicroQuest map tiles, heavy cardstock counters or stand-ups, a bestiary, Tollenkar's Lair, a Cidri campaign book, a Space Trip rulebook, and a Western rulebook, I'd be in for $150 or $200.
Honestly, the same here. I was in to Designer's Edition Ogre to the tune of over $300, and for a complete TFT I'd go substantially higher.

And, equally honestly, I think TFT is an excellent mechanism to explore alternate genres in a very simple and robust fashion. Having said that however, I can't imagine that Steve Jackson Games would set up a second system that directly competes with GURPS in it's intended (and specifically designed -- unlike TFT) role. In many ways it's bad enough that it will directly compete with Dungeon Fantasy (indeed, the reason I heavily backed Dungeon Fantasy was because I was hoping for something closer to TFT that I could work with). Now arguably, DF is a much crunchier version of fantasy than TFT, and that will definitely allow it to compete for a certain share of gamers in it's niche, but I suspect that the two (DF and TFT) will actually hurt each other's sales to some extent over time. So there's more than just the possibility that you CAN do something at stake for SJGs here -- there's also the question of SHOULD you. I suspect that many ideas are up in the air both among us, and over at SJG right now, and the "good idea cut-off point" has not yet been reached, but as SJG firms up their plans a lot of things that are floating around right now will wind up in the wistful "might-have-been" category...
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Old 01-07-2018, 03:02 PM   #247
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Originally Posted by tbeard1999 View Post
I used TFT as a generic rules set before GURPS was even conceived. I even created a TFT version of Traveller, anticipating GURPS Traveller by about a zillion yahrens. I also ran a TFT version of the Morrow Project several times in the 80s. I wrote a “Swords and Space” TFT variant that envisioned a Dune-like future where armor technology has made guns relatively ineffective, while swords and melee weapons are still effective. Once, my players encountered a dwarf gunfighter from an alternate Old West universe. At least a decade before Deadlands, I’d add.

Indeed, Advanced Melee explicitly endorses other genres by including baseball bats, switchblades and bicycle chains in its weapon equivalents list.

So I respectfully dissent. I think TFT can easily handle other genres and have had considerable fun doing exactly that. There’s a lot to be said for a game that allows you to create a character in a couple of minutes, contains plenty of detail and that has an engaging, simple and fast moving combat system. Those qualities are useful for any genre...except maybe sparkly, angst-ridden vampire genres (excuse me, “vampyre genres”).
Agreed - I would further point out that In The Labyrinth in the section on Artifacts explicitly gives rules for finding various modern technology items, including a .45 handgun. Being able to cover these kinds of things correctly is important, even if the game is set up to be Cidri focused.
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Old 01-07-2018, 05:40 PM   #248
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Agreed - I would further point out that In The Labyrinth in the section on Artifacts explicitly gives rules for finding various modern technology items, including a .45 handgun. Being able to cover these kinds of things correctly is important, even if the game is set up to be Cidri focused.
That's a totally valid point -- and Security Station was set on Cidri!
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Old 01-07-2018, 06:29 PM   #249
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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So I respectfully dissent. I think TFT can easily handle other genres and have had considerable fun doing exactly that. There’s a lot to be said for a game that allows you to create a character in a couple of minutes, contains plenty of detail and that has an engaging, simple and fast moving combat system. Those qualities are useful for any genre...except maybe sparkly, angst-ridden vampire genres (excuse me, “vampyre genres”).
I don't think the argument is that TFT couldn't be expanded to a generic system. The argument is: Why would SJG position a second product directly against an already existing one (generic RPG vs. generic RPG)? As is, they already have to carefully consider how to position TFT vs. Dungeon Fantasy (GURPS subset) -- nevermind the entire GURPS system!

If I were the one to make the call, I'd say that Dungeon Fantasy is -- as a GURPs related product -- for GMs that like to build and tinker and write their own backstories. Conversely, I'd say TFT should be for those who want more of the creative work done for them in advance. Think of how Chaosium handles CoC. Very specific. Lots of prewritten campaigns/one-shots. Of course, Chaosium has the advantage of Lovecraft, it's true. But... SJG has Hite/Fogio/Kostikyan (or can get them). It's a different kind of writing, and while some of this kind of creative output has been done by SJG in the past, I'm quite comfortable saying it hasn't been the company's forte (and it didn't need to be).

There is reason for optimism, however; there are a lot of areas in game design/manufacture that, though originally not part of the company's model, are now. Great companies are great because they adapt.
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Old 01-07-2018, 07:10 PM   #250
Charles G.
 
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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That's a totally valid point -- and Security Station was set on Cidri!
Oh, yes, Shelter Sierra Tango-119; I loved the back story on that MicroQuest, something about a Mnoren who had to have one of everything in his collection, and found this on an alternate Earth that had nuked itself, where he contracted a case of radiation sickness so severe that it took "weeks to recover, even with magical assistance."

Hmm. Some of those backstory details might be useful for my Mnoren blogpost. I had better review that and update accordingly.
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