07-22-2018, 01:47 PM | #1 |
Join Date: Aug 2017
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[THM: Urban Magics] Cost of enchanted items with Magical Factories?
Thaumatology: Urban Magics talks about magical factories making enchanted items more readily available, but it doesn't seem to give any concrete suggestions for how the price should be altered. The closest thing it says is that magical factories can typically create magic items at 10X the rate of Slow and Sure enchantment. That could be extended to make the assumption that said items would have 1/10 the cost, but I'm not sure that's the intent. How would you modify the price of high-energy magic items for a setting that has magical factories?
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07-22-2018, 06:19 PM | #3 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
The Pyramid 3/66 article "Thoroughly Modern Magic" covers this in some detail.
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07-22-2018, 06:28 PM | #4 |
Join Date: Aug 2007
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
See also Gurps Clasic:Technomancer whihxc orignated the concept and is well worth having in your library for other reasons and GC:Magic Items III which has elaborate multi-TL charts for it.
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Fred Brackin |
07-22-2018, 07:03 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
Note that an easier option is to just rule that magic item costs don't change with TL, and just adjust set factory statistics to match.
Even easier, toss the enchantment rules out the window and just assign magic items a money value; if done by NPCs the details of how it's done are setting flavor, done by PCs is just like any other crafting done by PCs. |
07-22-2018, 10:59 PM | #6 | |
Join Date: Mar 2013
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
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07-22-2018, 11:12 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
Only if enchantment methods don't get more efficient with TL. Also, there's no particular reason that 100% should be labor, that's just how GURPS Magic traditionally did it.
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07-23-2018, 12:29 AM | #8 |
Join Date: Mar 2013
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
For that to happen you'd have to have a machine (or something) capable of casting/amplifying spells, so how high tech do things get before you can use magic to make nukes?
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07-23-2018, 02:41 AM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
There's several spells that can achieve WMD-level destruction without any added tech, but the most obvious means of achieving this is just being able to use crafted materials to offset energy cost. Depending on how this process works it, it might or might not also work for non-enchantments.
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07-23-2018, 05:11 AM | #10 | |
Join Date: Dec 2012
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Re: [THM: Urban Magics] Cost of enchanted items with Magical Factories?
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How efficient it is (in general, by skill/degree of success, or per tech level) is something that the GM and players should try to agree on in advance rather than discuss during the gaming session, though.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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