05-16-2012, 05:56 PM | #21 | ||
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: Master Swordsman and the Flank Attack
Quote:
Quote:
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05-16-2012, 05:58 PM | #22 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Master Swordsman and the Flank Attack
I know I've seen it more than once, but can only recall one reference. The Bride does it in Kill Bill vol. 1. in the fight against the Crazy 88's.
Last edited by MIB.6361; 05-16-2012 at 05:59 PM. Reason: and ninja'd |
05-16-2012, 05:59 PM | #23 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Master Swordsman and the Flank Attack
Also seen it in a Chuck Norris Ninja movie and a few times with an older gentleman who was a big martial arts star in the 80s
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05-16-2012, 06:51 PM | #24 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Master Swordsman and the Flank Attack
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05-17-2012, 10:13 AM | #25 | |||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Master Swordsman and the Flank Attack
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Quote:
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05-17-2012, 11:56 AM | #26 | ||
Join Date: Sep 2004
Location: Canada
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Re: Master Swordsman and the Flank Attack
Quote:
This has lead to the following clarification/house rule for my game: Quote:
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05-17-2012, 12:12 PM | #27 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Master Swordsman and the Flank Attack
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05-17-2012, 12:22 PM | #28 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Master Swordsman and the Flank Attack
The point is, though, that you can't see the attack coming, not that you don't know the attacker is there. That, and the "side hexes" are pretty generous.
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05-17-2012, 12:37 PM | #29 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Master Swordsman and the Flank Attack
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You're entitled to a Sense roll, at a penalty, to detect an opponent behind you that is attacking, unless he was already in plain sight in front of you at the start of your turn and moved around, in which case detection is automatic (e.g., a runaround attack). You get a -4 to defend against any attack from the rear, with an additional -2 to parry or block because of the awkward angle. Unlike you, I allowed blocks with shields, although the DB didn't apply unless you were blocking with the shield. Instead, I limited both blocks and parries to only working against attacks from the equivalent rear side (e.g., if your sword is in your right hand, you can only parry attacks behind you that are from your rear right). If the attack was directly behind, I allowed the use of either hand to defend. A final difference, drawing from the Situational Awareness rule in Tactical Shooting, I also added a final additional -2 penalty if you were not aware of the opponent at the start of your turn. The "Cool Under Fire" Perk allows you to ignore this penalty up to a certain range, as per Tactical Shooting (although I renamed this Perk to "Combat Awareness" so that it would be more generic and not only apply to firearm fights) I did not consider the Double-Jointed in my rules to cancel the -2 for awkward parries, however. I like that and shall borrow that idea. Thanks. |
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05-17-2012, 12:50 PM | #30 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Master Swordsman and the Flank Attack
Clearly there's something right about these house rules, because mine is very similar. I allow a defense against an attack from the back as long as the PC is aware that the attacker is back there (saw him move back there earlier in the combat, beat his Stealth with Per, etc.) and makes a Hearing-2 roll to hear the attack swinging through the air. The defense is at -4 (defender cannot see attacker), and can only be a Dodge with no option for retreat (on the theory that you can't move your weapon/shield into position in time for a parry or block, and the footing/timing is too awkward for a retreat).
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combat rules, defenses |
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