03-26-2011, 03:51 PM | #141 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Resistance to Sex Appeal
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Bill Stoddard |
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03-26-2011, 03:54 PM | #142 | ||
Join Date: Nov 2009
Location: GMT-5
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Re: Resistance to Sex Appeal
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03-26-2011, 03:55 PM | #143 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Resistance to Sex Appeal
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A book that did this would probably become the most important book in my GURPS library and a powerful argument for those not playing GURPS to change over.
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-26-2011, 04:09 PM | #144 |
Banned
Join Date: Aug 2004
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Re: Resistance to Sex Appeal
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03-26-2011, 04:12 PM | #145 | |
Join Date: Jul 2008
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Re: Resistance to Sex Appeal
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What it has are a lot of rules that enrich the rule systems that are relevant to small unit tactics.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-26-2011, 04:23 PM | #146 |
Join Date: Nov 2009
Location: GMT-5
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Re: Resistance to Sex Appeal
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03-26-2011, 04:33 PM | #147 | ||||
Join Date: Nov 2009
Location: GMT-5
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Re: Resistance to Sex Appeal
Nor did I communicate the opposite.
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I also don't believe that how seriously someone takes something will translate directly into how well they are able to resist going against it. I might take courage very seriously and still be a coward. I may take my VoC to be the most serious thing in my life and still be lousy at maintaining it. In fact I know people like this. They get so bummed out every time they screw-up (no pun intended) that if they were a GURPS character, I would have no problem allowing them the points for the disadvantage. But I agree, in many cases, I would want to see it played out like a real fight and not just a Quick Contest. I think your assumption that I wouldn't is what led to our misunderstanding. Quote:
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03-26-2011, 04:46 PM | #148 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Resistance to Sex Appeal
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What you were asking for is like asking for rules for combination moves and multi-person tactical handoffs in GURPS Martial Arts. And yes, there were some. But GURPS Martial Arts was building on a basis of general purpose rules and maneuvers that took up three chapters of the Basic Set, and that already defined many different ways to roll dice: feints, all-out attacks and defenses, acrobatic dodges, moving and attacking, yadda yadda. The Basic Set had a few pages here and there on social interaction. So to have a foundation for combination moves and rehearsed cons and the like, Social Engineering needed to create an expanded vocabulary of social interaction moves and to distinguish more clearly among what was already implied by the Basic Set rules. And then it between it needed to define social maneuvers. What you wanted wasn't even the frosting; it was the decorative "Happy Birthday Icelander!" on top of the frosting. And you get both general principles and a few examples. If it's any encouragement to you, I myself have been running games with high-intensity social interaction for decades, including some where the social interaction made up 90% of the play. I learned new things about GURPS social mechanics, and figured out new things about socially interactive gaming, while writing this book. The playtesters were a tremendous help, bless their black refractory hearts. Bill Stoddard |
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03-26-2011, 05:29 PM | #149 |
Join Date: Mar 2006
Location: Iceland*
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Re: Resistance to Sex Appeal
Bill, to better clarify what I'm talking about, I should probably elaborate.
You made the point that a single QC of Influence skill vs. Will ought to be unable to completely change the outlook of a single character. I agree with this point, by the way. On the other hand, I disagree that Mind Control or other supernatural Powers are the only way to cause someone to act contrary to his principles. Going by fiction, psychological research and personal experience, it is possible for Influence skills to have such dramatic effects as to cause someone to violate his Vow of Chastity, to cause a Fanatic to turn his back on the cause or even to gradually corrupt a decent ruler until he becomes a black-hearted tyrant. The key difference from uses of Influence skills as they are presented in the Basic Set that this is not a single act, but a sustained campaign of social manipulation that requires a lot of time, effort, skill and preparation. You have to know your target, tailor your approach to him and strive to control as much of his environment as possible. Such uses of Influence skills are the core of what real-world Social Engineering is about. Realistically, a single QC of Fast-Talk is probably not going to get you handed a huge sum of money in exchange for a title to the Golden Gate bridge. Any use of Influence skill to obtain something to which the target attaches enormous import, usually including a lot of money, is going to be a sustained effort requiring more than a single lie. As such, I don't consider it icing on the cake for GURPS Social Engineering to have rules for sustained uses of social skills for more dramatic results than a single QC. I consider it a core purpose of the book.
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03-26-2011, 06:17 PM | #150 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Resistance to Sex Appeal
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We probably didn't cover everything. But it's as comprehensive as the playtesters and I could make it. Bill Stoddard |
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Tags |
heterosexuality, homosexuality, kromm explanation, new skill, sex appeal, social engineering |
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