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Old 06-11-2010, 02:29 PM   #1
robinreeve
 
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Default Link random choice

A practical question.
Links have on one side a door (regular, locked, secret) or wall and on the other an Open passageway.
When selecting a link randomly (I pick them from an opaque bag), I can easily feel which side is the one with the open passageway (it is on the more "rugged edge" side of the token.
Would one, selecting any link, have to make a die roll to select which side of the link is used (e.g. 1-3 door/wall ; 4-6 open passageway)?

Or, should the passageway only be placed through the use of a card that transforms all walls/doors of a room as open passageways ?

I noticed that, rulewise, there doesn't seem to be a great difference between a regular door and an open passageway.

The choice of the side of a room is not problematic, as there isn't one side that allways is the same.
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Old 06-11-2010, 02:46 PM   #2
Andrew Hackard
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Default Re: Link random choice

The selection of a link side is meant to be random. In our office games, we generally pull the links out and drop them on the table -- whichever side lands face up is the one we use.
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Old 06-12-2010, 12:27 AM   #3
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Default Re: Link random choice

Quote:
Originally Posted by Andrew Hackard View Post
we generally pull the links out and drop them on the table -- whichever side lands face up is the one we use.
You made me laugh : wonderfull way of random selection.
It reminds me of an ASL scenario, where players had to drop tank counters from about 10 inches high on the battlefield, to determine where the wrecks should be placed during setup.
I think I will follow your method, as it will add to the fun ! ¦-D
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Old 06-12-2010, 04:07 AM   #4
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Default Re: Link random choice

Subsidiary question : do you throw rooms in the air too ? ;-)
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Old 06-12-2010, 07:10 AM   #5
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Default Re: Link random choice

Yes, actually. Like flipping a coin. . .

Actually, what I've seen Randy and Wil actually do is drop the links by each "open" connector so they can place the room and have all the links selected pretty quickly.
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Old 06-12-2010, 04:19 PM   #6
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Default Re: Link random choice

Quote:
Originally Posted by robinreeve View Post
do you throw rooms in the air too ? ;-)
Quote:
Originally Posted by MunchkinMan View Post
Yes, actually. Like flipping a coin. . .

Actually, what I've seen Randy and Wil actually do is drop the links by each "open" connector so they can place the room and have all the links selected pretty quickly.
That's too much wear & tear on the heavy tiles for my taste. I prefer shuffling the tiles as you would a tarot deck, rotating half of the stack on some shuffles.

For the links, I flip them towards the table edgeways.
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Old 06-12-2010, 05:45 PM   #7
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Default Re: Link random choice

What I started doing was shuffling the dungeons and randomly putting them in a stack. I would turn the stack sideways and put it in the lid along the edge. When we need one, we'd just take the top one and put it down, not looking at which side hit the table.

Links we just randomly grab three, shake and drop them on the table.
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Old 06-12-2010, 11:20 PM   #8
robinreeve
 
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Default Re: Link random choice

For the rooms, I put them in the lid.
When I pick one randomly, I then throw a die.
If 1-3, we keep the visible side up.
If 4-6, we use the other side.
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Old 06-18-2010, 10:44 AM   #9
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Default Re: Link random choice

For rooms, I usually keep them in the bottom part of the box. It's narrower, and easier to shuffle than in the wide open space of the lid.

They're just randomly put there, and the way I shuffle them, is simply passing my hand through from top to bottom several times, as if I was paddling in "water".

Some get stuck in my hand, which I flip as I reach the bottom edge, some just flip on their own by falling off of the sides of my hand. Eventually, I pick one up, and the side I see is the side it is played as.



For junctions/links, they're in a large plastic bag. I shuffle them all with my hand, randomly picking out the number I need, usually 3 at the beginning. I then set them on the table without looking at them first, I just feel to know how many I have in my hand. I set them on the table, near where they'll go, in clockwise order, from the junction/link that was used to get to this room.

If the player who explored the room has drawn his monster already, and tells me that it has the blue footprint icon before I place the links, then I go counter-clockwise, since those monsters go backwards.

It makes for a change of pace.
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Old 10-16-2011, 08:32 AM   #10
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Default Re: Link random choice

I put both links and rooms in a black sack. I grab a room and clap it into my hands and ask the person who's across from me to pick Right or Left. Then I place the Room down with the hand chosen on top.

With links, I grab 2 more than needed and ask which link to pick from the person across from me. Then flip the link in the air as he/she picks the next link etc.

If no one is across from you pick someone at random but next the same person twice.
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