06-11-2010, 02:29 PM | #1 |
Join Date: May 2010
Location: Switzerland
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Link random choice
A practical question.
Links have on one side a door (regular, locked, secret) or wall and on the other an Open passageway. When selecting a link randomly (I pick them from an opaque bag), I can easily feel which side is the one with the open passageway (it is on the more "rugged edge" side of the token. Would one, selecting any link, have to make a die roll to select which side of the link is used (e.g. 1-3 door/wall ; 4-6 open passageway)? Or, should the passageway only be placed through the use of a card that transforms all walls/doors of a room as open passageways ? I noticed that, rulewise, there doesn't seem to be a great difference between a regular door and an open passageway. The choice of the side of a room is not problematic, as there isn't one side that allways is the same.
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It's so much easier to pray for a bore than to go and see one. C. S. Lewis |
06-11-2010, 02:46 PM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Link random choice
The selection of a link side is meant to be random. In our office games, we generally pull the links out and drop them on the table -- whichever side lands face up is the one we use.
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06-12-2010, 12:27 AM | #3 | |
Join Date: May 2010
Location: Switzerland
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Re: Link random choice
Quote:
It reminds me of an ASL scenario, where players had to drop tank counters from about 10 inches high on the battlefield, to determine where the wrecks should be placed during setup. I think I will follow your method, as it will add to the fun ! ¦-D
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It's so much easier to pray for a bore than to go and see one. C. S. Lewis Last edited by robinreeve; 06-12-2010 at 04:06 AM. |
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06-12-2010, 04:07 AM | #4 |
Join Date: May 2010
Location: Switzerland
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Re: Link random choice
Subsidiary question : do you throw rooms in the air too ? ;-)
__________________
It's so much easier to pray for a bore than to go and see one. C. S. Lewis |
06-12-2010, 07:10 AM | #5 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Link random choice
Yes, actually. Like flipping a coin. . .
Actually, what I've seen Randy and Wil actually do is drop the links by each "open" connector so they can place the room and have all the links selected pretty quickly. |
06-12-2010, 04:19 PM | #6 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Link random choice
Quote:
For the links, I flip them towards the table edgeways.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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06-12-2010, 05:45 PM | #7 |
Join Date: May 2009
Location: Indiana
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Re: Link random choice
What I started doing was shuffling the dungeons and randomly putting them in a stack. I would turn the stack sideways and put it in the lid along the edge. When we need one, we'd just take the top one and put it down, not looking at which side hit the table.
Links we just randomly grab three, shake and drop them on the table. |
06-12-2010, 11:20 PM | #8 |
Join Date: May 2010
Location: Switzerland
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Re: Link random choice
For the rooms, I put them in the lid.
When I pick one randomly, I then throw a die. If 1-3, we keep the visible side up. If 4-6, we use the other side.
__________________
It's so much easier to pray for a bore than to go and see one. C. S. Lewis |
06-18-2010, 10:44 AM | #9 |
Join Date: Mar 2010
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Re: Link random choice
For rooms, I usually keep them in the bottom part of the box. It's narrower, and easier to shuffle than in the wide open space of the lid.
They're just randomly put there, and the way I shuffle them, is simply passing my hand through from top to bottom several times, as if I was paddling in "water". Some get stuck in my hand, which I flip as I reach the bottom edge, some just flip on their own by falling off of the sides of my hand. Eventually, I pick one up, and the side I see is the side it is played as. For junctions/links, they're in a large plastic bag. I shuffle them all with my hand, randomly picking out the number I need, usually 3 at the beginning. I then set them on the table without looking at them first, I just feel to know how many I have in my hand. I set them on the table, near where they'll go, in clockwise order, from the junction/link that was used to get to this room. If the player who explored the room has drawn his monster already, and tells me that it has the blue footprint icon before I place the links, then I go counter-clockwise, since those monsters go backwards. It makes for a change of pace.
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If anyone notices that I am wrong, then by all means, correct me. |
10-16-2011, 08:32 AM | #10 |
Join Date: Sep 2011
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Re: Link random choice
I put both links and rooms in a black sack. I grab a room and clap it into my hands and ask the person who's across from me to pick Right or Left. Then I place the Room down with the hand chosen on top.
With links, I grab 2 more than needed and ask which link to pick from the person across from me. Then flip the link in the air as he/she picks the next link etc. If no one is across from you pick someone at random but next the same person twice. |
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