11-18-2008, 08:35 AM | #31 |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Munckin Quest Review
I was actually going to post yesterday with the accolades and whines, but got busy.
First, the accolades: Great bleeping game. Seriously. The construction quality (nice, sturdy pieces) is very welcome, after playing games like Zombies!!! which, while fun, are kinda flimsy. That, and I love the fact that there ARE links, holding the tiles together. My only major annoyance with Zombies!!! (the only other "tile" game I play) is that the tiles get jostled around quite easily, and then of course all my friends and I are constantly adjusting them so they are flush with one another. Yes, we're a bit OCD. :) The rules, while daunting at first, are really rather simple. I played a 2-munchkin solo game so as to be in a better teaching position when I get the boys together this weekend to give it its first official run, and got into the flow rather quickly. Sadly, the first three monsters out were the Plutonium Dragon, Bullrog, and Squidzilla, so it took me a while to get anywhere. Maybe next time I'll shuffle better. :) Now, as far as the links go, yeah, I have some that fit rather loosely, allowing a long chain of rooms to "snake" when wiggled. Which is fine, honestly, as I really was only excited about the links because they prevented the tiles from "wandering" and constantly (ahem) "needing" adjusting. Still, other links have fit -too- snugly, needing a good thumping to fit. One or two links I encountered didn't seem to fit well at all unless I flipped them (which, of course, then led me to realise that if I lifted the tile and place it down onto the link, rather than vice versa, the problem was solved). It wasn't a problem with horizontal symmetry, but vertical somehow. Whatever, it worked. :) Still, those're all rather niggling complaints, but they're there.
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-- Kendel Last edited by ArcadianRefugee; 11-18-2008 at 08:52 AM. |
11-18-2008, 10:10 AM | #32 | |
Join Date: Apr 2006
Location: Colorado Springs, CO
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Re: Munckin Quest Review
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There were a few passages that fit too tightly, but a quick application of a nail file fixed the problem nicely. |
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11-18-2008, 03:55 PM | #33 | |
Join Date: Jun 2008
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Re: Munckin Quest Review
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I did find that some of the room pieces were to fault in the links not fitting. I will have to try the file idea and see if that helps. If anything, at least it's out there for possible future fixes.
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"Man does not cease to play because he grows old, man grows old because he ceases to play." |
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11-19-2008, 06:33 AM | #34 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Munckin Quest Review
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-- Kendel |
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11-19-2008, 10:22 AM | #35 |
Banned
Join Date: Jun 2007
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Re: Munckin Quest Review
I had a few of those as well, but a little oomph behind them got them in snug. never had a problem with loose ones.
I do have a few that you can see the wear of being used often on the edges of the tiles, but that may just be my group (quick teardown and they aren't taken off quite as gentle, causing topmap to peel). Overall love the game. have now played almost 12 hrs of it, and have another several hours coming up this weekend before it gets put up. And picking up my second copy today :) |
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