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Old 05-15-2019, 08:47 PM   #11
evileeyore
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Default Re: Low-tech traps

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Originally Posted by Varyon View Post
How compatible would this be with "normal" GURPS, rather than the DFRPG product?
Completely.

It uses all the rules of regular GURPS.
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Old 05-17-2019, 05:25 AM   #12
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Default Re: Low-tech traps

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Originally Posted by Dalin View Post
Low Tech covers some TL0-2 traps, including deadfalls, nets, pits (with and without spikes), snares, tripwires, needles, and caltrops (pp. 122-123).
My copy of GURPS Low-Tech has the glossary and bibliography on those pages.
Caltrops are not mentioned in the glossary or index.

Trapping is mentioned on the outer columns of pages 14 and 15. That does mention snares, deadfalls, box traps, and pit traps.
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Old 05-17-2019, 07:16 AM   #13
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Default Re: Low-tech traps

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Originally Posted by a humble lich View Post
I don't know of a list of traps in GURPS (although you could get some good idea looking at Pathfinder or D&D). However, to forget the lethality of a pit to a 7 foot deep pool of water. Given how few PCs put points in swimming and the difficulty of swimming in armor, drowning can be really nasty.
I'm not looking to build lethal traps. In low-magic campaigns, healing is at a premium, and any damage can be consequential. For one thing, the setters of the traps can't always know who will trigger them, and it would be ... inconvenient ... if they triggered them themselves accidentally.

One nice thing about pit traps is they are easy to build and don't need much in the way of maintenance, which makes them more plausible to my way of thinking.
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Old 05-17-2019, 07:26 AM   #14
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Default Re: Low-tech traps

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Originally Posted by escargo View Post
My copy of GURPS Low-Tech has the glossary and bibliography on those pages.
Caltrops are not mentioned in the glossary or index.

Trapping is mentioned on the outer columns of pages 14 and 15. That does mention snares, deadfalls, box traps, and pit traps.
Ahh, you're looking at the 3rd edition version. (Softcover, bearded dude with a conical hat on the cover.) My page references were for the hardcover version for GURPS 4th edition. By the barcode, it says: 1st Edition, 1st Printing, Published December 2010, ISBN 978-1-55634-802-0. The section on traps is in chapter 7, on Security and Covert Ops. Weighing in at 160 pages, this version is a significant expansion over the 3rd edition one.
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Old 05-17-2019, 07:33 PM   #15
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Default Re: Low-tech traps

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Originally Posted by Dalin View Post
Ahh, you're looking at the 3rd edition version. (Softcover, bearded dude with a conical hat on the cover.) My page references were for the hardcover version for GURPS 4th edition. By the barcode, it says: 1st Edition, 1st Printing, Published December 2010, ISBN 978-1-55634-802-0. The section on traps is in chapter 7, on Security and Covert Ops. Weighing in at 160 pages, this version is a significant expansion over the 3rd edition one.
The ISBN on my copy is ISBN 978-1-55634-343-4. The copyright date is 2001.

It isn't obviously for any version of GURPS.
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Old 05-17-2019, 08:44 PM   #16
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Default Re: Low-tech traps

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The ISBN on my copy is ISBN 978-1-55634-343-4. The copyright date is 2001.

It isn't obviously for any version of GURPS.
Yep, thats Third edition.
http://www.sjgames.com/gurps/books/low-tech/3e/
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Old 05-19-2019, 02:05 PM   #17
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Default Re: Low-tech traps

I included several real-world traps in my Pyramid article, The Emerald Hell (Overland Adventures).
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Old 05-20-2019, 09:40 AM   #18
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Default Re: Low-tech traps

What's the skill for spotting traps by the way?
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Old 05-20-2019, 09:44 AM   #19
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Default Re: Low-tech traps

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Originally Posted by jason taylor View Post
What's the skill for spotting traps by the way?
According to the description of Traps, it's Traps, floated to Per.

Quote:
Originally Posted by B227
To detect a trap, make a Perception based skill roll.
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