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Old 10-21-2012, 08:23 PM   #1
tremorlaine
 
Join Date: Oct 2012
Default Anti-matter

If a player has a combined +4 & +3 Laser and draws Anti-matter do the two Lasers split and the +4 is now a -4 and technically the +3 cannot be used anymore since they are both 2-handed. Or does it stay a combined Laser with a cumulative -1 power?
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Old 10-22-2012, 04:13 PM   #2
MunchkinMan
 
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Join Date: Aug 2004
Location: Macungie, PA
Default Re: Anti-matter

Trap! Antitimatter turns the Item into a penalty that is hard to get rid of, but we've always ruled that it no longer counts as an Item with its abilities. It is separated from the other Laser(s) to which it was attached.
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Old 10-22-2012, 07:02 PM   #3
tremorlaine
 
Join Date: Oct 2012
Default Re: Anti-matter

Does it still maintain its 2-hand and Complex designations? If so, then that 2 level penalty is not nearly as steep as it originally seemed.
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