Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Closed Thread
 
Thread Tools Display Modes
Old 01-18-2019, 11:13 AM   #91
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by Michele View Post
For that matter, governments-in-exile have been a big thing in the last century. You had a de facto government that ruled the population and the territory, with guns on the ground - but which was not recognised by a vast majority of the other sovereign states. OTOH you also had a government that was recognised as the de iure government, but which actually did not rule over the population and territory.
That was mostly used by hostile beligerents as a way of embarrassing their enemy and recruiting manpower. Britain recognized Free Poland (which did have an underground state), but it had every intention of destroying the Third Reich anyway.

A corporation declaring itself independent in an area in which we have no interest staked is a different matter. Cecil Rhodes was certainly a not-gentlemanly-language, but the natives were not strong enough to resist, Britain was not willing, and no one else had any reason to care.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison

Last edited by jason taylor; 01-18-2019 at 11:19 AM.
jason taylor is offline  
Old 01-18-2019, 01:04 PM   #92
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by jason taylor View Post
A corporation declaring itself independent in an area in which we have no interest staked is a different matter. Cecil Rhodes was certainly a not-gentlemanly-language, but the natives were not strong enough to resist, Britain was not willing, and no one else had any reason to care.
I think you've exposed another reason why the original plan is flawed. To the extent that achieving sovereignty is feasible because no one cares, it just locks you into the existing framework for dealing with foreign sovereign entities.

A corporation could take over parts of a small African or central Asian country and set itself up as a small nation. It could even transfer its headquarters, operating offices, and factories to that nation, and possibly even get itself recognized by many of the world's governments. NATO, SEATO, Russia, and China are probably not going to get involved as long as the corporate nation didn't tread on any of the wrong toes.

And even if it did all that, so what? China is a communist country with actual state owned enterprises that have corporate presence in the United States. The Chinese ambassador could theoretically bring illicit goods into the US via diplomatic pouch and pass them to the offices of a Chinese corporation in the US, and even though the ambassador and his staff have diplomatic immunity and couldn't be arrested for having the stuff, the US offices of that Chinese corporation would still be subject to arrest if they took possession or tried to sell those illicit items. The Chinese corporation's corporate presence in the US may be owned by the sovereign Chinese national government, but it's still a US corporation chartered under the laws of a US state and completely subject to the jurisdiction of US law.

So even if MegaEvil, Inc. improbably manages to take over the Antarctic, become a sovereign nation, and sets up its semi-secret research base there, they still won't be able to sell pharmaceuticals in the United States without going through FDA approval the normal way. Because while MegaEvil, Inc. of Antarctica is a sovereign nation, MegaEvil, Inc. of Delaware in the USA is still a US corporate entity and can't sell pharmaceuticals without FDA approval.

Now I believe at this point that Alonsua is working around these problems by having MegaEvil take control of the US government with such clear and convincing majorities that haven't been seen since FDR. In which case I don't understand why it would bother moving to Antarctica instead of changing all the laws in the US to suit its whims. Of course, having control of the US government and US laws is still not going to let it sell pharmaceuticals in the EU without going through the EU regulatory process, because MegaEvil, Inc of Delaware is legally distinct from MegaEvil GmbH of Germany and MegaEvil GmbH needs EU regulatory approval.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is offline  
Old 01-18-2019, 01:17 PM   #93
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by mlangsdorf View Post
I think you've exposed another reason why the original plan is flawed. To the extent that achieving sovereignty is feasible because no one cares, it just locks you into the existing framework for dealing with foreign sovereign entities.

A corporation could take over parts of a small African or central Asian country and set itself up as a small nation. It could even transfer its headquarters, operating offices, and factories to that nation, and possibly even get itself recognized by many of the world's governments. NATO, SEATO, Russia, and China are probably not going to get involved as long as the corporate nation didn't tread on any of the wrong toes.

And even if it did all that, so what? China is a communist country with actual state owned enterprises that have corporate presence in the United States. The Chinese ambassador could theoretically bring illicit goods into the US via diplomatic pouch and pass them to the offices of a Chinese corporation in the US, and even though the ambassador and his staff have diplomatic immunity and couldn't be arrested for having the stuff, the US offices of that Chinese corporation would still be subject to arrest if they took possession or tried to sell those illicit items. The Chinese corporation's corporate presence in the US may be owned by the sovereign Chinese national government, but it's still a US corporation chartered under the laws of a US state and completely subject to the jurisdiction of US law.

So even if MegaEvil, Inc. improbably manages to take over the Antarctic, become a sovereign nation, and sets up its semi-secret research base there, they still won't be able to sell pharmaceuticals in the United States without going through FDA approval the normal way. Because while MegaEvil, Inc. of Antarctica is a sovereign nation, MegaEvil, Inc. of Delaware in the USA is still a US corporate entity and can't sell pharmaceuticals without FDA approval.

Now I believe at this point that Alonsua is working around these problems by having MegaEvil take control of the US government with such clear and convincing majorities that haven't been seen since FDR. In which case I don't understand why it would bother moving to Antarctica instead of changing all the laws in the US to suit its whims. Of course, having control of the US government and US laws is still not going to let it sell pharmaceuticals in the EU without going through the EU regulatory process, because MegaEvil, Inc of Delaware is legally distinct from MegaEvil GmbH of Germany and MegaEvil GmbH needs EU regulatory approval.
You're quite right. At this stage I don't see a corporation taking over US directly in the manner of the Medicis as being in the cards. Sponsoring politicians is an old game of course.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline  
Old 01-18-2019, 01:52 PM   #94
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: What would be the skills to obtain sovereignty?

Come to think of it, I don't know why they want to go to all the trouble of selling TL11 anything when you can own the market selling TL8.1 into a TL8 society.
Donny Brook is offline  
Old 01-18-2019, 02:27 PM   #95
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by Donny Brook View Post
Come to think of it, I don't know why they want to go to all the trouble of selling TL11 anything when you can own the market selling TL8.1 into a TL8 society.
It seems to me that the motivation is not economic but religious. Only this messiah's powers don't come from a divine source but from Advanced Science, and they definitely aren't turning down "all the kingdoms of the world."
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline  
Old 01-18-2019, 03:17 PM   #96
Alonsua
Banned
 
Join Date: May 2017
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by mlangsdorf View Post
Of course, having control of the US government and US laws is still not going to let it sell pharmaceuticals in the EU without going through the EU regulatory process...
How about making the key word extraterritoriality?
Alonsua is offline  
Old 01-18-2019, 03:20 PM   #97
Alonsua
Banned
 
Join Date: May 2017
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by whswhs View Post
... and they definitely aren't turning down "all the kingdoms of the world."
"Whoever does not welcome the kingdom of God like a little child will certainly not enter it" (Mark 10:13-16)

Now seriously, they will not sell technology much beyond the current level, what they will do is exploit it to their own advantage. Why sell artificial intelligences when you can use them yourself to overtake the entire competition? But that does not stop you from selling a couple of companion robots in a "Detroit: Become Human" style. And if governments bother you, sneak a virus through a casual backdoor and say "ups, it seems like the system had a vulnerability".

Last edited by Alonsua; 01-18-2019 at 03:24 PM.
Alonsua is offline  
Old 01-18-2019, 03:28 PM   #98
Ulzgoroth
 
Join Date: Jul 2008
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by Alonsua View Post
How about making the key word extraterritoriality?
Broad extraterritoriality for an entire organization as opposed to revocable extraterritoriality limited to official representatives is a status that effectively implies unconditional surrender on the part of the 'granting' state.

So, outright conquest or total suborning of the government seems like about what you'd need.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline  
Old 01-18-2019, 03:42 PM   #99
Alonsua
Banned
 
Join Date: May 2017
Default Re: What would be the skills to obtain sovereignty?

Quote:
Originally Posted by Ulzgoroth View Post
Broad extraterritoriality for an entire organization as opposed to revocable extraterritoriality limited to official representatives is a status that effectively implies unconditional surrender on the part of the 'granting' state.

So, outright conquest or total suborning of the government seems like about what you'd need.
As far as I know the Holy See has several extraterritorial properties.
Alonsua is offline  
Old 01-18-2019, 03:48 PM   #100
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: What would be the skills to obtain sovereignty?

If you're going for a cyberpunk dystopian feel, focus on what we're really looking for here: the usurpation of meaningful power from individuals and democratic institutions to corporate (i.e., absolutist/oligarchic) ones.

You don't need to have international recognition as a sovereign nation to dictate how people live their lives. From the perspective of an average citizen, you might live in a democracy and vote for the mayor, police chief, and dogcatcher, but your boss, your HR manager, and the guy who maintains the corporate dormitory where you live are all appointed by the same unaccountable bureaucracy.

Yes, it's legal to spend US$ on anything you like, but you're only paid a few cents in real money; the rest is corporate scrip good for only what you have clearance for. The government might have no rules about who you can marry, but your HR track has severe penalties if you have dependents, so that's not really an option, after all, you can barely afford your apartment as it is. It's unconstitutional for the government to spy on you, but your government-provided entertainment station is voice-activated, and if you don't have your (GPS-connected) phone on you at all times, you might miss an urgent message from your boss.

It's all "soft power," of a sort. Nothing is illegal, and that means it's totally legal for The Corporation to watch you starve in the street if you so much as sneeze (and actually, loitering and transience are banned within this district, so move along, citizen). Corporate morale officers will be the first to tell you... there's more freedom now than ever before!

The path to that sort of thing is thousands of little laws and court cases establishing precedent. Hundreds of quiet settlements out of court. Billions of dollars spent on advertising and propaganda. A few civil rights rollbacks in order to "grow the economy." Lots and lots of mergers.

All of those rely on social skills first and foremost, mainly Diplomacy and Merchant. But different kinds of leaders and roles in the process will call for basically every social skill in the book, so pick one you like and you can make that character play a major role in shaping a dystopian corporate overlordship.
PTTG is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.