08-31-2013, 08:16 PM | #181 | ||||
Join Date: Aug 2004
Location: Louisville, Ky
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Re: [OOC] The Starship 'Fritjof Nansen'
Good luck with that, I'm still pretty fast on my feet.
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Possible, the only thing is zorg's wouldn't be quite a blind test. But I will yield to the mighty Hat. |
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08-31-2013, 09:36 PM | #182 | |||
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
A point of clarification for the benefit of the peanut gallery. We have been in a predicament (possibly even a pother, whatever a pother might be) behind the scenes for a couple of days, since Luke told us that he wouldn't be able to continue. The cheers are for zorg's recruitment, not Luke's departure.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-31-2013 at 10:11 PM. |
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09-01-2013, 01:30 AM | #183 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [OOC] The Starship 'Fritjof Nansen'
First, I'm rather happy that you'll have me. I'm looking forward to November.
Second, about the characters. I don't mind at all playing whatever characters/roles/functions are left, and/or were assigned to Luke. There's no need to restart the whole selection process. About the tenders/outlines: if it makes things easier for Brett, I can easily use the outlines Luke gave (has given?). With four characters, I don't mind having less input than usual. Unless, that is, Luke was intending to play four deaf-mute quadriplegics. If you do prefer me to add my own, unique touch (the one I'm famous for) to the characters, I assume there's no rush, and I'll hash things out with Brett during the course of September.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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09-01-2013, 03:56 AM | #184 | ||
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
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Luke Bunyip's plans (which you need not necessarily carry out) were as follows.
We had barely begun work on cutting and polishing characters to fit into their teams. Other players are just about to leap in with suggestions about how your character ought to interface with theirs. Jmurrel is playing your boss in the strategic discussions and naval operations, your subordinate in the exploration and anthropological bits, the boss's door-opener and drink-fetcher in the diplomatic scenes, and your team-mate, maybe your off-sider, in the commando raids. Martinl is playing a colleague (the Ambassador) at the big table, a subordinate or messmate (depending on your character choice) in naval operations, a subordinate in the exploration bits, your boss (the ambassador) in the diplomatic bits, and a team-mate in the commando bits. Sir_pudding is playing a sort-of-colleague in the strategic discussions, sort of subordinate in the exploration bits (the military analyst), a messmate in the naval bits (the Chief Engineer), and your boss (the marines detachment leader) in the commando bits. That comes to twelve places where your four (or five) characters have to interact with other PCs.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-01-2013 at 04:19 AM. |
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09-01-2013, 04:52 AM | #185 | ||||||||||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [OOC] The Starship 'Fritjof Nansen'
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As to the Counsellor, well. I totally dig the cynic part, but the dude who's advising on law won't be the proponent of "the noble thing" if I'm in his head. :) Rather, I can see someone with total disregard for any ethics the laws might be based on, and the absolute willingness to warp the legal aspect as far as it can go - for the good of Humanity and the Empire, never for any personal gain. So, basically, like a more world-weary, hardened, disappointed McCoy, who's almost given up on the noble thing. If that's OK, of course. Quote:
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
Last edited by zorg; 09-01-2013 at 04:58 AM. Reason: fixed typos |
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09-02-2013, 09:13 PM | #186 | |||||||
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
Rather than being helped by the other players to refine and detail his character concepts, zorg seems to be twisting in the wind.
Piñata! You don't get enough of that sort of thing at work? Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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09-02-2013, 09:17 PM | #187 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [OOC] The Starship 'Fritjof Nansen'
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09-02-2013, 09:29 PM | #188 | |
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
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Is this a compelling reason not to have either the dean or the military analyst played in the contact party?
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-02-2013 at 09:44 PM. |
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09-02-2013, 09:52 PM | #189 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [OOC] The Starship 'Fritjof Nansen'
They'd probably want him if military action was on the table, in any case.
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09-02-2013, 10:15 PM | #190 |
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
If everyone were comfortable about a corporal advising the CO about military capabilities the military analyst could report through the dean in regular form.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
Tags |
flat black, planetary romance, sci-fi, space opera, ultra-tech |
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