Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 08-07-2014, 06:47 AM   #11
shawnhcorey
 
shawnhcorey's Avatar
 
Join Date: Jun 2006
Location: The Great White North
Default Re: Things I learned studying up on Captain-and-Crew Space Opera

Quote:
Originally Posted by Stormcrow View Post
Nope. I did exactly that, and when they (a) failed to get detailed orders out of the captain and (b) screwed up, they blamed the captain for their failure and made him out to be an idiot who couldn't effectively command the mission.
It's part of a CO's job to teach young officers how to be better at their jobs.

Also, it is more likely that their orders would come from the Exec or Ops officer rather than directly from the CO. Part of the Exec's job is to train the crew and, of course, the Ops officer is in charged of all operations.
__________________
How do you keep a fool busy? Turn upside down for answer.
˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ
shawnhcorey is offline   Reply With Quote
Old 08-09-2014, 10:28 AM   #12
Sarge
 
Sarge's Avatar
 
Join Date: Sep 2007
Default Re: Things I learned studying up on Captain-and-Crew Space Opera

Quote:
Originally Posted by Stormcrow View Post
Nope. I did exactly that, and when they (a) failed to get detailed orders out of the captain and (b) screwed up, they blamed the captain for their failure and made him out to be an idiot who couldn't effectively command the mission.

I have been left very wary of any RPG in which the PCs are directly under the command of a present superior.
It sounds like this play style just isn't for your group then. Which is ok. Not all genres and styles work for all groups. The key, I think, is to find a genre and play style that fits your group of players.

Or, if they're interested in trying, explain to them that you would like to try a new gaming style and/or genre, that you think it will be difficult for them, and then carefully lay out all of the genre/play style rules. Of course this only works if the players and the GM are all willing to try this new thing and then actually work at making it work.

An experiment like that can be fun, or it can end up imploding, but if it's not working out you can always shut things down and start anew with something that you and your group do like.

In any case it really isn't all that different from the standard 'they meet in a bar and a guy gives them a quest'. The only difference is that they bring the bar with them, on their ship, and that the quest giver is still there to give advice and help if the PC's have no other options. As a GM you have to make sure that they really understand that last part.
__________________
" ... that this nation shall not perish from the Earth."
Sarge is offline   Reply With Quote
Old 08-09-2014, 12:24 PM   #13
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Things I learned studying up on Captain-and-Crew Space Opera

Quote:
Originally Posted by Sarge View Post
Or, if they're interested in trying, explain to them that you would like to try a new gaming style and/or genre, that you think it will be difficult for them, and then carefully lay out all of the genre/play style rules. Of course this only works if the players and the GM are all willing to try this new thing and then actually work at making it work.
I'm doing that for a game starting up soon. My group (including me) has primarily been playing GURPS, and I'll be running Fate Core. The way I described it when giving a rough explanation of the system was that a roll wasn't to see if you succeeded so much as winning the right to narrate the moment.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Reply

Tags
sci fi, space opera

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.