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Old 04-23-2019, 05:48 PM   #1
Steve Jackson
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Join Date: Jul 2004
Default TFT Helper - beta test of app

Andrew Walters has the TFT Helper ready for beta for both iOS and Android. Link to the signup:

https://docs.google.com/forms/d/1_iT...HNi8R4C6Ysu6EU

Please keep in mind, if you download this, that it IS just in beta version. It will get better and prettier. You can help.

Note also that this will be a free app, so don't worry about whether downloading it now obligates you to buy it later!

I think you will like this. Andrew has bitten off a massive chunk of coding here, but he seems to be chewing it just fine . . .
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Old 04-23-2019, 06:07 PM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: TFT Helper - beta test of app

Android 6.0.1 on a mini phone
No goblins as PC race choice.
Android Backarrow exits from the app, not the submenu.
Error note about missing Staff III for Staff IV instead of adding it in.
Unable to scroll talent list for selection of new talents.
Total IQ point cost drifts down into weapons area.
Adding a dagger makes it forget about staff as a weapon.

On a 10" Android tablet I'm able to add Staff V, but the Staff damage doesn't update.
On the adventure unable to use staff of striking at range two. (Staves are throwable, BTW.)
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Last edited by hcobb; 04-23-2019 at 06:30 PM.
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Old 04-23-2019, 06:24 PM   #3
andreww
 
Join Date: Aug 2004
Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by hcobb View Post
Android 6.0.1 on a mini phone
No goblins?
Backarrow exits from the app, not the submenu.
Error note about missing Staff III for Staff IV instead of adding it in.
Unable to scroll talent list for selection of new talents.
Total IQ point cost drifts down into weapons area.
Adding a dagger makes it forget about staff as a weapon.
Where were the goblins absent?
By Backarrow are you talking about the Android back arrow? not one in the app?
Good idea on the later staff spells!
There are some font size issues that are pushing some stuff off the screen, you shouldn't have to scroll the talent lists.
Ditto when you have many spells and it overfills the T&S area

Vis-a-vis adding a dagger and losing staff, were you adding them to the same weapon slot? There are two. To add a second weapon you tap the lower part of the weapons area. Other people have run into that same problem, which means it's a bad design.

Thanks, and expect a new version tomorrow!
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Old 04-23-2019, 06:36 PM   #4
hcobb
 
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Default Re: TFT Helper - beta test of app

Staff spell shouldn't add a weapon at all. Just chose a weapon then if you have the Staff spell select that weapon as your staff. This then sets the mundane (from the weapon type) and occult (from the Staff spell level) damages for the staff. The very fine silver dagger staff ($2k is too much for a starting character, sigh) would then list three damage levels: melee, occult and HTH.
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Old 04-23-2019, 07:15 PM   #5
Allensh
 
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
Default Re: TFT Helper - beta test of app

having font size issues as you said. But this looks like a great start.
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Old 04-23-2019, 08:46 PM   #6
misterkeller
 
Join Date: Oct 2014
Default Re: TFT Helper - beta test of app

Definitely cool! Thank You for the opportunity to beta test the app.
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Old 04-24-2019, 05:12 AM   #7
FrankB
 
Join Date: Apr 2019
Default Re: TFT Helper - beta test of app

Halfling Stats appear to be off.

When creating a Character you have 8 points to spend, when there should only be 6 for a Halfling.
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Old 04-24-2019, 06:12 AM   #8
RobW
 
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Default Re: TFT Helper - beta test of app

Problems with adjDX

In adventure mode: Simonn (ST10 DX14) vs Grizzly Bear

Turn 4 -- Simonn was hit for 7 damage:"Taking 5 or more points of damage means your next DX roll will be at -2". OK so far. Could mention here that ST is now 3 or less however.

Turn 5 -- Simonn disengages, bear could not attack. Hmm... see below.

Turn 6 -- Simonn attacks first but at "-2DX for previous injury, -3 to DX because remaining ST is 3 or less". Hmm...

Two things.
1. If Simonn's DX is -5 due to injury effects (adjDX=9), then the Bear should attack first at adjDX=11 (on both turns 5 and 6).
2. Shouldn't the temporary -2DX for 5+ damage on turn 4 apply to the next *action* (ie the turn 5 disengage), not the next *attack*, which might occur several turns later (as in this example, turn 6).

Last edited by RobW; 04-24-2019 at 06:16 AM.
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Old 04-24-2019, 07:24 AM   #9
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: TFT Helper - beta test of app

Couple bugs:
--Roll dices : extra "+" in the results . Example with 2 dices : "2+5+=7"
--Arena fight : stuck in middle of third round. Won init, rolled 16 on sling attack, automatic miss. Nothing more happen. Opponent : one-eyed sorcerer, summoned bear, summoned wolf.

Last edited by Celjabba; 04-24-2019 at 07:35 AM.
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Old 04-24-2019, 08:07 AM   #10
RobW
 
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Join Date: Mar 2018
Default Re: TFT Helper - beta test of app

Pole weapons and charge attacks

Seems like they're not yet implemented, but just in case:

Currently, no +2 DX for pole weapons receiving a charge
Pole weapons not going off prior to other attacks
No double damage for charge attacks
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