09-01-2016, 11:13 PM | #11 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
...that's right , it was in Reinforcements.
I concur, those Towing Rules are solid and work, but I had trouble translating them into gameplay. It had a lot of moving parts. I would welcome at-a-glance easier rules for Towing. I was wondering if a maximum load carried should effect the Vulcans movement and reduce it to 3. Should the weight be considered Towing weight, for example, as if it were towing a vehicle?...or is it enough that the Vulcan can carry that maximum weight or any weight less, to zero, and it will have a move 4? Also, the Vulcan has two empty "Secondary Battery slots". This had me thinking of...variants...lol I was going to do some iteration illustrations, but a description is enough. A Vulcan that had four smaller manipulator arms that would count as two big Arms (two small equal one big arm, kind of like the Drones) in place of the four Secondary Batteries for example, or another Vulcan that had two small arms and two Secondary Batteries. This would have in-game functionality because the load out rules have Vulcan drones able to be used to repair stuff faster counting as a big arm, depending on how many you use for example. These variants would have that capability built into the Vulcan. I understand there is already backstory about why they are armed with two Secondaries, which is fine, I just couldn't help thinking of these variants. I don't know why OGRE brings out the designer so much in me, but it just does and I really appreciate being able to leave feedback here. Thanks Drew.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:25 AM. |
09-01-2016, 11:48 PM | #12 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Combat Engineering Feedback Forum
Quote:
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GranitePenguin Ogre Line Editor |
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09-01-2016, 11:55 PM | #13 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
"The message you have entered is too short. Please lengthen your message to at least 10 characters"
....lol
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:25 AM. |
09-15-2016, 05:22 PM | #14 |
Join Date: Jun 2010
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Re: Combat Engineering Feedback Forum
Ok . . . you asked for it.
Here's your Dodge VulcRam Towing rules. Play around with them and let me know what you think. D.
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09-15-2016, 06:02 PM | #15 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Combat Engineering Feedback Forum
Is the tow hitch a single item that once destroyed, can't be used again? I assume the answer is yes. It should also be included on the record sheet with a checkbox to tick when destroyed.
Is it possible to repair a hitch?
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GranitePenguin Ogre Line Editor |
09-15-2016, 06:35 PM | #17 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
OGRE DE Rulebook 6.03 Page 14
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:25 AM. |
09-15-2016, 08:05 PM | #18 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
Quote:
How many Towing attempts my be attempted in a Turn? Is Towing exclusive to the Vulcan?
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:26 AM. |
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09-15-2016, 09:10 PM | #19 | ||
Join Date: Jun 2010
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Re: Combat Engineering Feedback Forum
Quote:
No. Destroyed is destroyed. It would need replacement, and that is not an "in-game" activity. That being said, I could see rolling for 'minor damage' as under the Weapon Repair rules, but would that be getting too fussy? Quote:
(Although clearly spelled out under "Engineering Tasks" which are referenced for Vulcan Tasks, this could be clearer under "Vulcan Tasks".) Yup. Combat vehicles are for combat in Ogre. D.
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