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Old 04-10-2018, 03:25 AM   #1
Phantasm
 
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Default Looking for stats: Calico M960 SMG

Basically, the Calico M960 is a submachine gun/machine pistol with a 50- or 100-round helical feed on top of the gun, chambered in 9x19mm Parabellum, with a 330mm/12.99 in barrel.

I can get weight, RoF, and damage (not sure if it's a 2d+2 or 3d-1, but I'm angling for the former at present) from real world stats. Rcl, ST, and Acc are trickier; I could probably eyeball it, but I'm not enough of a gun nut to be sure.

Can someone help me out with the calculated stats?

[EDIT] Seems the site I pointed y'all to has the wrong pic, which is what drew my attention. The gun I'm really looking for is the discontinued M950 (pictured) with a 152mm barrel, not the longer two-handed M960. Sorry.


(The character I'm planning to give this to is going to dual-wield them.)
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Last edited by Phantasm; 04-10-2018 at 03:57 AM.
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Old 04-10-2018, 06:06 AM   #2
clu2415
 
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Default Re: Looking for stats: Calico M960 SMG

A 4-5.8 pound loaded weight puts it in the range of the TEC-9, so recoil 2 and ST 10. You’re in between the barrel length of the MP5 (3d-1) and the MP5K (2d+2). Given simple sights and the sight radius, I’d say accuracy 2.
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Old 04-10-2018, 06:17 AM   #3
Tomsdad
 
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Default Re: Looking for stats: Calico M960 SMG

From the link:


"The downside of the Calico submachine guns is that these weapons proved to be notoriously unreliable. The weapons tends to jam due to the feeding problems. The crops of the problem lie in its unique magazine. There was something fundamentally wrong about the cycling of the ammunition"

That doesn't sound good! (and worth including in the write up)
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Old 04-10-2018, 12:11 PM   #4
tanksoldier
 
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Default Re: Looking for stats: Calico M960 SMG

I’ve actually fired one. Malf 14 all day.
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Old 04-10-2018, 12:14 PM   #5
weby
 
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Default Re: Looking for stats: Calico M960 SMG

Note that all the Calico SMGs will jam before you have shot the 50 shots. Not "may jam", it is a "will jam" situation unless a special miracle happens. So a really low malf of maybe even 14 or so might be about right.

Edit: ninjaed by tanksoldier on the Malf. We seem to agree on the approximate number.. :)
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Old 04-10-2018, 01:21 PM   #6
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Default Re: Looking for stats: Calico M960 SMG

One other thing: the listed range I see for the M950 is 50 meters (call it 50 yards for simplicity, though probably closer to 55 yards), though the M960 claims 300 meters. Most 9x19mm Parabellum SMGs in High-Tech have a 1/2D range of 120 to 160. Should I use the listed range or handwave it to equal to one of the other SMGs in HT?
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-10-2018, 01:53 PM   #7
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Default Re: Looking for stats: Calico M960 SMG

Quote:
Originally Posted by Phantasm View Post
One other thing: the listed range I see for the M950 is 50 meters (call it 50 yards for simplicity, though probably closer to 55 yards), though the M960 claims 300 meters. Most 9x19mm Parabellum SMGs in High-Tech have a 1/2D range of 120 to 160. Should I use the listed range or handwave it to equal to one of the other SMGs in HT?
If you back out of Calico, the site lists other weapons, as well. It gives the MP5 a sighting range of 150 with an effective firing range of up to 100 and the MP5K an effective sighting range of 100 with an effective firing range of about 50. The Calico M950 is 50 for both sighting range and effective firing range. My guess would be to use the sighting range for 1/2D range and keep the listed range for the M950.
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Old 04-10-2018, 02:49 PM   #8
clu2415
 
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Default Re: Looking for stats: Calico M960 SMG

Most of the 9mm submachine guns are between 160 and 180 1/2D. The MP5SD is firing subsonic ammo so it’s range is shorter. The other outlier is the MAC Ingram-10, which has a very similar barrel length to your Calico. It and the Calico should be right in between the MP5A3 and the MP5K in 1/2D.
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Old 04-11-2018, 03:32 PM   #9
Phantasm
 
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Default Re: Looking for stats: Calico M960 SMG

Thanks again, y'all. Here's what I've come up with, thanks to your input:

TL: 8
Damage: 2d+2 pi
Acc: 2
Range: 100/1,000
Weight: 4/1.8
RoF: 12
Shots: 50 (13)
ST: 10
Bulk: -4
Rcl: 2
Malf: 14
LC: 2
Notes: Weight and reload times are for the 50-round magazine, which needs to be wound 10 times before firing. With the 100-round mag, Weight is 5.8/3.6 (assuming my math converting kg to lb is correct), and Shots becomes 100 (26), needing to be wound 23 times before firing. With both magazines, a Fast-Draw (Ammo) roll will halve the reload time. (And that's probably cinematically generous.)
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-11-2018, 05:32 PM   #10
clu2415
 
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Default Re: Looking for stats: Calico M960 SMG

It has a longer barrel than the MP5K, so it should have at least 160 1/2D range. I haven’t seen 1/2D come up much so I guess it’s not a big deal. I would assume that you keep a reload wound up so that reloading is only 3 actions. A brief search didn’t tell me how long you can keep he magazines wound, but I did find out that over-winding a magazine means you have to disassemble it while capturing spring-propelled small parts. An IQ roll would be appropriate when winding under pressure.
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