05-07-2017, 06:29 PM | #21 | |
Join Date: Mar 2013
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Re: Conjuring highly unstable compounds
Quote:
The main thing is that it needs to be in balance with other magic, so if a kilo of this stuff will reliably murder every living thing within 10 yards, then that's going to be too expensive to create for most mages. |
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05-07-2017, 06:51 PM | #22 |
Join Date: Nov 2004
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Re: Conjuring highly unstable compounds
The question was what the characteristics of a spell using the GURPS Magic rules that created CF3 would be. The answer is that it would probably be a /TL spell, or variant thereof; e.g. a 'Create Incindiary' spell, which creates the most reactive oxidiser available at that TL. Having established that it's a /TL effect, however, no further context is necessary for working out energy cost per unit produced.
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