Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-18-2014, 01:37 PM   #1
Ixa
 
Join Date: Mar 2014
Default [RPM] Alternate Quick Gadgeteering

Hi! I'm new here, I really want to hear opinions on my idea. English is not my native language, so sorry for any errors and I hope you guys can understand me! :)

So.. I think the Gadgeteering/Quick Gadgeteering rules on the Basic book too open and vague. I'm trying to adapt RPM Rituals to work as gadgets, is it possible? Is it a good idea?

I GM a Steampunk Fantasy setting. And some of my players want a system to quickly build stuff like death rays, prostetic arms and frankensteins.

My ideas are:

Instead of "Ritual Adept", a "Mad Scientist" advantage, that always need a lab to work and do every "ritual" as a charm or elixir. (Probably costing 30 pcs?)

Instead of "Magery", a "Lab Resources" advantage, meaning a collection of new instruments, cogs, tubes, energy sources, etc etc (But not money), being also an energy reserve + perk per level

Instead of "Thaumatology", "Weird Science" (Both VH skills, so no problem I think)

Instead of the Paths, a "Weird" variation of Engineering skills; Example: Weird Bioengineering, Weird Steam and Clockwork Engineering, Weird Chemistry (For a non-magic Alchemy variant), Weird Physiology (For creating Frankeinstein-like monsters and stuff..)

And finally, the final cost of the ritual should be paid in money. (But I don't know how to do it!) Also, I want to use the time a "Non-Adept" need to cast, not the time of an Adept, so minutes: not seconds. Maybe hours.

So, hivemind, how can I do it?

Last edited by Ixa; 03-18-2014 at 01:44 PM.
Ixa is offline   Reply With Quote
 

Tags
gadgeteering, rpg


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.