Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-13-2017, 03:09 PM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default A different flavor of Ritual Path Magic

1. Reorganize the Paths so that they better fit a TL 2 worldview. This means taking a lot of inspiration from Incantation Magic, but keep the Lesser/Greater distinction.

2. Change it to Effect Shaping - again, taking a cue from Incantation Magic.

3. Greater Effects do not increase the cost of the spell - but they do give Distortion Points (p. T193-194). This includes all flashy things like fireballs, etc. but not things like summoning demons. Basically, something like the Path of Elements would be difficult to use, but something like the Path of Mind might be easier to work.

4. I really want a Path of Illusion but I can't make it work well. Has someone made something similar or are Illusions just too limited to work as a Path?

Do you think this would work or would it collapse under its own weight?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 05-13-2017, 04:09 PM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: A different flavor of Ritual Path Magic

Quote:
Originally Posted by Anders View Post
1. Reorganize the Paths so that they better fit a TL 2 worldview. This means taking a lot of inspiration from Incantation Magic, but keep the Lesser/Greater distinction.
What would you reorganize them as?


Quote:
Originally Posted by Anders View Post
2. Change it to Effect Shaping - again, taking a cue from Incantation Magic.
I did this for my custom magic setting for my new urban fantasy campaign. It works quite well.

Quote:
Originally Posted by Anders View Post
3. Greater Effects do not increase the cost of the spell - but they do give Distortion Points (p. T193-194). This includes all flashy things like fireballs, etc. but not things like summoning demons. Basically, something like the Path of Elements would be difficult to use, but something like the Path of Mind might be easier to work.
Interesting. I basically declared that Greater Effects cause Long-Term Fatigue Point loss - 1 Greater Effect is 1 LFP and each additional one causes 2 LFP. This only goes away when you've sufficiently rested and not performed any magic.


Quote:
Originally Posted by Anders View Post
4. I really want a Path of Illusion but I can't make it work well. Has someone made something similar or are Illusions just too limited to work as a Path?
Illusions are really limited, honestly. Unless you start going a gnostic route and then it becomes too broad. Path of Mesmerism was Toni and my's attempt to basically shove Illusion and Enchantment from DnD into a single group. You might have to do something similiar. If not. You can always create more narrower Path skills and reduce the difficulty from Very Hard to Hard.

Quote:
Originally Posted by Anders View Post
Do you think this would work or would it collapse under its own weight?
Sure. I'd need to see more, but your premise is sound. I've literally done the same thing and it works quite well. We'll see what play shakes out.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 05-14-2017, 04:01 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: A different flavor of Ritual Path Magic

Quote:
Originally Posted by Ghostdancer View Post
What would you reorganize them as?
I like the system in Incantation Magic - except that I'd add a "Life" path to deal with animals and plants and turn Demonology back into "spirit".


Quote:
Originally Posted by Ghostdancer View Post
Interesting. I basically declared that Greater Effects cause Long-Term Fatigue Point loss - 1 Greater Effect is 1 LFP and each additional one causes 2 LFP. This only goes away when you've sufficiently rested and not performed any magic.
Either Distortion Points or Threshold-Limited Mana. I like Threshold-Limited Mana.


Quote:
Originally Posted by Ghostdancer View Post
Illusions are really limited, honestly. Unless you start going a gnostic route and then it becomes too broad. Path of Mesmerism was Toni and my's attempt to basically shove Illusion and Enchantment from DnD into a single group. You might have to do something similiar. If not. You can always create more narrower Path skills and reduce the difficulty from Very Hard to Hard.
That's an interesting idea. Maybe the rules for Optional Specialization might yield interesting results.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 05-14-2017, 11:46 AM   #4
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: A different flavor of Ritual Path Magic

Quote:
Originally Posted by Anders View Post
I like the system in Incantation Magic - except that I'd add a "Life" path to deal with animals and plants and turn Demonology back into "spirit".
Sounds good.


Quote:
Originally Posted by Anders View Post
Either Distortion Points or Threshold-Limited Mana. I like Threshold-Limited Mana.
Distortion Points do require more work since you need to spell it out exactly what and when they are given.


Quote:
Originally Posted by Anders View Post
That's an interesting idea. Maybe the rules for Optional Specialization might yield interesting results.
That's pretty much exactly What I'd do.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
homebrew, incantation magic, ritual path magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.