10-20-2018, 08:00 PM | #51 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Because only a Halfling could forge the one-ring in the first place
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Put 11 ST into your Mana staff: Hire 3 apprentices for $2 each and pay another $55 for the ST. Total cost is $61 8 die Explosive Gem: $50 + $4 to hire the wizard + $40 in ST is $94. Five levels of Conceal for your hidden dagger staff: $3 wizard + $62 in ST is $65 And a Glamor spell for a mere $14.
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-HJC |
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10-20-2018, 08:12 PM | #52 | |
Join Date: Jan 2018
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Re: Because only a Halfling could forge the one-ring in the first place
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Yes, that was an house rule I created in early 90' that goes in the same direction of the actual rule. As I said in another discussion, our playing group decided to make harder and longer the magic item creation process to avoid any farmer had his enchanted weapon. for the same reason (avoid any low-middle class worker had the money to buy magical items too easily) we lowered the basic pay for most jobs. And made monthly the risk roll to stop any attribute gain inflation |
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10-20-2018, 10:06 PM | #53 | |
Join Date: Jan 2018
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Re: Because only a Halfling could forge the one-ring in the first place
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But there is some intermediate step between asking "new rules" about falconry and asking "an answer" to a simple question due to a rule oversight like the famous one about Defend for not engaged figures vs a jab attack still unanswred from when I was a child. That said I believe that most discussions here are about clarifications of already written rules, not to ask more detailed rules. So they will disappear as soon as the dreamed and promised official FAQ Thread is created. Last edited by ecz; 10-21-2018 at 03:07 AM. |
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10-20-2018, 11:41 PM | #54 | |
Join Date: May 2015
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Re: Because only a Halfling could forge the one-ring in the first place
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I am curious what you think is off and how you'd correct it? To me, it seems the listed prices for things (both enchanted items and wizard time) look suspiciously equal to the overall job pay rate for a wizard, adjusting for cost of living, but that leaves me with a lot of questions about who's paying how many wizards for what work, and thinking the weekly earning rate can't be the same as the price except for long-term employment with no cut but the 1% dues for the guild. I wonder what the Wizards' Guild employment and cash flow looks like. Seems like there would probably be at least a 3x standard mark-up on the typical price for goods and services over the costs of those in wizard earnings and other expenses. |
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10-21-2018, 06:55 AM | #55 |
I do stuff and things.
Join Date: Aug 2004
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Re: Because only a Halfling could forge the one-ring in the first place
Andrew said it perfectly.
Thanks, Andrew.
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Battlegrip.com, my blog about toys. |
10-21-2018, 09:12 AM | #56 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Because only a Halfling could forge the one-ring in the first place
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Or just price all spells like this: "It costs 20 ST to cast; you can usually get it done at the Wizard’s Guild for a mere $500." ITL 32
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-HJC Last edited by hcobb; 10-21-2018 at 09:52 AM. |
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10-21-2018, 10:48 AM | #57 | |
Join Date: May 2015
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Re: Because only a Halfling could forge the one-ring in the first place
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I suspect the Remove Curse 20x rate may be set higher than other fees in order to inspire paying with the cursed item instead. |
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