Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-28-2020, 01:50 PM   #1
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default [Psi] [Path/Book Magic] Path/Book Psi Powers

An alternative way of expressing psi abilities, by treating them as a form of Path/Book Magic.

Magery might be renamed Psionic Aptitude or Psychic Aptitude for purposes of this style, and Path/Book Adept could be called Psionic Adept or Psychic Adept, if it is based on psionic energies rather than being Path/Book Magic that simply uses psionic terms (or perhaps there's no difference in-setting).

The core skill of this style may be either Autohypnosis or Meditation, or there could be two different styles, one for each skill. Expert Skill (Psionics) is a Complementary Skill of the core skill (though a different style could use Expert Skill (Psionics) as its core skill, that's not the way I'm thinking of this one). Each Power defaults from the core skill at -6, just like a normal Path/Book style.

Power of Astral Projection [IQ/VH]
Power of Ergokinesis [Will/VH]
Power of Extra-Sensory Perception [Per/VH]
Power of Meta-Psi [IQ/VH]
Power of Probability Alteration [IQ/VH]
Power of Psychic Healing [IQ/VH]
Power of Psychic Vampirism [IQ/VH]
Power of Psychokinesis [Will/VH]
Power of Telepathy [IQ/VH]
Power of Teleportation [Will/VH]

Meta-Psi replaces Anti-Psi, covering both disrupting psi abilities, and enhancing or otherwise modifying them. If you don't want to use Meta-Psi, it can be replaced with Anti-Psi, or Anti-Psi could be entirely separate (a Book style, or just leaving it a power).

The energy cost of a ritual (assuming Energy Accumulating magic) is equal to the character point cost of that ability at the intended level. For psi techniques, work out how much the enhancement it's based on should increase the cost (see Psi Techniques, GURPS Psionic Powers pp8-10), and add that to the energy cost of the ability.

Alternatively, for a lower energy cost, more similar to those found in GURPS Thaumatology, divide the character point cost by five (round down) to find the energy cost. To find the skill penalty for Effect Shaping magic, I suggest working out the character point cost as above, and dividing it by ten (round down). So, Astral Travel 1 would cost 28 energy in the first version, 5 points in the 'closer to GURPS Thaumatology' variant, or Astral Projection-2 for Effect Shaping magic.

Book Magic could still exist in this sort of setting, just using psi-based rituals instead of the standard ones (or creating new ones by playing around with modifiers).

This may just be the way psi works in the setting, or it may be magic imitating psi. In a setting with Universal Latency, Path/Book Psi Powers could coexist with the standard psi abilities, and perhaps be a way to awaken abilities that the user did not at first have access to.


Thoughts?
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 9/28/2020: On Torture article has been posted.
Prince Charon is offline   Reply With Quote
Old 06-16-2020, 05:32 PM   #2
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: [Psi][Path/Book Magic] Path/Book Psi Powers

I think I should post some links relevant to this thread, before i forget about them again: One of the main inspirations for this idea was Authentic Thaumaturgy, by P. E. I. Bonewits (see also his website). In short, the book shows how to translate how psi and magic work in Bonewits's belief system (or how they work in the real world, if he's right) into role-playing games. It could also help to look at the 'Magic Spells' section of the Psionics page on Atomic Rockets (a mainly 'Hard SF' website), which effectively, if kind of begrudgingly, summarises and explains the concepts involved in the book.


Thoughts?

BTW, if anyone cares, one of the SF setting ideas that I'm working on (not ready to be posted yet) uses the 'Path/Book Psi' system.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 9/28/2020: On Torture article has been posted.
Prince Charon is offline   Reply With Quote
Reply

Tags
path/book magic, psionics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.