09-26-2020, 06:00 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[DF] "Sinkhole of Evil"
Ravenloft has this concept called a "sinkhole of evil" - a place tainted by evil deeds which strengthens and attracts evil things. The Overlook Hotel (The Shining, Doctor Sleep) may be an example from literature. How would you portray such a thing in Dungeon Fantasy, apart from making it High Sanctity for Evil?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 09-26-2020 at 07:38 AM. |
09-26-2020, 07:22 AM | #2 |
Join Date: Jan 2006
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Re: [DF] "Sinkhole of Evil"
Evil things get a few levels of Lower Purpose, based on how evil they are.
...wait, you're just describing something that attracts evil, not strengthens it. I don't think you really need rules for that, unless you want evil PCs. Just say it happens. |
09-26-2020, 07:37 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] "Sinkhole of Evil"
It also strengthens evil things. Will amend my post.
Maybe increased chance of wandering monsters? Easier to cast some of the nastier spells?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-26-2020, 09:15 AM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [DF] "Sinkhole of Evil"
Lift the concept of Basic Abstract Difficulty from Action? Most of the dungeon is BAD 0, but sinkholes have BADness +1, +2 or more?
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09-26-2020, 12:38 PM | #6 |
Join Date: Sep 2016
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Re: [DF] "Sinkhole of Evil"
In addition to high sanctity for ‘evil’ clerics, you could also use aspected mana to give a bonus to casting any necromancy, demonology, or other ‘evil’ spells you define. You could also give any truer evil creature in the area the benefits of a bless spell.
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09-26-2020, 01:27 PM | #7 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: [DF] "Sinkhole of Evil"
Some sort of regeneration or fast healing for evil creatures could be a fun side effect.
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09-26-2020, 01:46 PM | #8 |
Join Date: Jul 2009
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Re: [DF] "Sinkhole of Evil"
Associate each 'Sinkhole' with a Disadvantage that has a self-control roll, probably based on whatever evil act originally tainted the place.
Characters and creatures with the disadvantage get a bonus to any vaguely associated skill rolls while they're there to some rolls, based on their self control roll: +1 for (15), +2 for (12), +3 for (9), +4 for (6), or +5 if they've totally given into it. Treat it like a Talent bound to a location and with its level tied to how strongly you've given in to the particular evil it represents. For example, a corrupted casino might give anyone with Compulsive Gambling (15) a +1 bonus to Acting, Fast-Talk, Gambling, Games, Sleight of Hand, etc. rolls, and anyone with Compulsive Gambling (9) a +3 bonus, etc. A corrupted arena might give anyone with Bloodlust (12) a +2 bonus to combat rolls. And so on. Probably apply this bonus to thematically appropriate spells and powers, too. Over the long term, anyone or anything that lives there will probably pick up at least the (15) version of the disadvantage to fit in, and it might get worse over time. It probably draws people that already have the disadvantage to it. Maybe requiring a self-control roll against the disadvantage to not visit it briefly while passing through, and/or to willingly leave once there. So someone with Bloodlust that fights in the aforementioned evil arena might have to roll Bloodlust's self-control to leave: failure means they stay, instead, at least for one more fight. Something like that? |
09-26-2020, 09:25 PM | #9 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] "Sinkhole of Evil"
These are all great ideas. Keep them coming!
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-26-2020, 11:54 PM | #10 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] "Sinkhole of Evil"
There's a game element called "Sinkholes of Evil" in Adventurer Conquerer King. They vary, but tend to be high sanctity for Evil (and low for Good) or high mana for Necromancy, and undead in them get bonuses and can spontaneously arise from dead bodies. It's pp. 251-252 of the main ACKS book.
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dungeon fantasy, evil |
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