06-14-2020, 10:18 AM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Stone Flesh Ring calculation
If you're going to variant things then I'd like for most everything other than Weapon/Armor enchantment to be 1 ST/minute. This brings Stone Flesh into alignment with armor enchantment and Flight useful as compared to Flying Carpet.
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06-14-2020, 11:58 AM | #12 | ||||
Join Date: May 2015
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Re: Stone Flesh Ring calculation
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What we did is house rule a magic item breakdown system, which was a more elaborate way of adding a reason why people can't/won't just always use all of their magic items at all times. Henry's suggestion of just adding a fatigue cost can also work that way. |
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06-14-2020, 12:34 PM | #13 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Stone Flesh Ring calculation
The Stone Flesh spell isn't overpowering because you don't know which turn you'll be hit in. Having enchanted armor protect you in surprise situations but not the ring would help to balance out the 2:1 cost differential.
Other things I've done are to limit armor enchantment effectiveness to the same level as the base armor and double armor DX penalty when worn over Stone/Iron/Diamond Flesh.
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