01-09-2015, 04:26 PM | #231 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
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Never played a RPM mage before and looking forward to the opportunity. I will keep that spell in mind and keep noodling. I do have another question. Making that Ritual a Charm requires Lesser Control Magic but it goes on about how that is a wrapper and does not really change the spell for definitions. Does it mean that all Conditional spells use the lower of Magic or their other Paths?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-09-2015 at 05:27 PM. |
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01-09-2015, 05:07 PM | #232 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
Contingent Self-Resurrection
Spell Effects: (Lesser Control Magic + Lesser Sense Body, Greater Restore Body, Greater Create Spirit) Inherent Modifiers: Subject Weight, Healing, Greater Effects: 2 (x5) This spell, which must be cast as a conditional ritual, triggers when the casters body dies. It instantly restores the caster's body to life and stabilizing it's injuries while simultaneously conjuring the caster's spirit back into it, effectively restoring the caster to life. Typical Casting: Lesser Control Magic (5) + Lesser Sense Body (2) + Greater Restore Body (4) + Greater Create Spirit (5) + Subject Weight, 300 lbs (3) + Healing, 3d+2 (10) = 29x5 = 145 energy. Notes: I used Greater Create Spirit because the path of spirit covers the disembodied spirits of living creatures, such as astral projectors. Thus creating such a spirit, but with no altered traits or duration, implies that the spirit is attached to the body and will instantly stop being disembodied. I can see requiring a greater transform mind and a greater transform spirit in order to perform that transformation of the spirit back into the body, if the GM rules that Greater Create Spirit would just create a spirit for a moment that would then dissipate, rather then go back into it's body. Furthermore, this spell could easily get substantially more complicated very quickly, depending on the metaphysics of the world. For instance, if souls immediately pass over the veil into the afterlife, from which they cannot return except as ghosts AND the GM has ruled that all conditional rituals automatically fail once their original caster dies, then you have a lot more problems on both fronts of the spell: First, most of the effects of the spell have to trigger after the person dies. If the spell fails from the caster dying then it's innately useless. Second, if the caster's spirit cannot simply be conjured as long as the body is alive, then you have to use a Greater Create Undead effect to get it back from across the veil (or prevent it from going over in the first place! see below.) But ghosts don't just snap back into their bodies the moment they stop being ghosts so you'll also have to transform the ghost into a spirit using Greater Transform Undead and Greater Transform Spirit once the body has been reformed. Even then, the GM can still rule that the caster must re-integrate the spirit into the body properly, that it wont just snap in, requiring a Transform Mind and a Transform Spirit. You could possibly just go straight from ghost to mind with Greater Transform Undead + Greater Transform Mind, but the GM could easily justify making the person have some serious problems as the result of that. The following spell is the most complicated version and takes all of that into account. Consider it a "worst case scenario" way of constructing a spell. Contingent Self-Resurrection Spell Effects: (Lesser Control Magic, Greater Sense Chance, Lesser Create Spirit, Greater Transform Spirit, Greater Transform Undead, Greater Control Magic) + (Lesser Control Magic, Greater Restore Body, Greater Transform Undead, Greater Transform Spirit, Greater Transform Mind.) Inherent Modifiers: Altered Traits, Subject Weight, Healing, Duration. Greater Effects: 8 (x17) This spell must be cast as a conditional ritual. It triggers in the instant before the caster will truly die (using a divination to determine when that's about to happen.) It consists of two parts. The first part happens immediately and the second part happens just before the end of the duration. First Part: It pulls the caster's spirit out of it's body (using lesser create spirit) and transforms it into a ghost, severing it's ties with the life-force of the body but keeping it bound to this plane of existence, while simultaneously transferring the rest of this spells existence from relying on the survival of the body to relying on the survival of the ghost. Second Part: When the duration that the caster pays for is about to end the spell immediately restores the casters body (even from non-existence if necessary!) and stabilizes it's wounds, before transforming the caster back into a living spirit reliant on the life-force of the body and then, as the spell ends, back into the body as it's mind, affecting a successful Resurrection. Typical Casting: Lesser Control Magic (5) {condition}+ Greater Sense Chance (2) {divination for condition} + Lesser Create Spirit (5) {astral projection} + Greater Transform Spirit (8) + Greater Transform Undead (8) {creates the ghost} + Greater Control Magic (5) {transfers the ritual to the ghost} + Lesser Control Magic (5) {second condition} + Greater Restore Body (4) {rebuilds the body} + Greater Transform Undead (8) + Greater Transform Spirit (8) + Greater Transform Mind (8) {turn the ghost into a spirit then re-integrates it} + Altered Traits: Ghost Template, 200 pts (200) + Subject Weight (3) + Healing, 3d+2 (10) + Duration, 10 minutes (1) = 280x17 = 4,760 energy. Note: I used the Ghost racial template from Pyramid 3/45 p.5. |
01-09-2015, 06:59 PM | #233 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Yes. That's the price of conditional spells - you need to be skilled with the Paths for the spell and Path of Magic.
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01-09-2015, 08:29 PM | #234 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
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Just built a spell list of all the likely spells he may use from RPM and two Pyramids plus some custom and forum builds. Lots of offensive options, just looking for a good defense with Crossroads (best path) or maybe Chance. I also want a good RPM way to do the Ghostly Movement power from GURPS Horror. Classic "Man of Mystery" power :) Meantime I just built this little gem based off Travel By Wire. Travel by Ley Line Spell Effects: Greater Transform Body, Greater Transform Magic Inherent Modifiers: Duration, Range, Speed, Weight Greater Effects: 2 (*5) This spell transforms the subject into magical energy which can travel quickly along Ley lines and turn back to normal as soon as he steps out. Magical Wards or powers may cause difficulty in this state and someone tapping your line may sense your passage. Typical Casting: Greater Transform Body (8) + Greater Transform Magic (8) + Duration, 10 minutes (1) + Speed, 1 mile/sec (18) + Subject Weight, 300 lbs. (3) 190 energy (38*5)
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-09-2015, 09:49 PM | #235 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
So, inspired by a Srper villain and a couple of variations from Ghostdancer I came up with this build.
Shield of the Void Spell Effects: Greater Create Crossroads*2, Greater Control Crossroads, Lesser Strengthen Chance Inherent Modifiers: None Greater Effects: 2 (*5) The caster creates two large shields. Attacks blocked with one come out of the other one. Normally one shield is left passive and the other used to Block at (Crossroads/2)+3. While it is possible to point the second shield at an attacker to reflect ranged attacks they are typically Wild shots just going in that direction. Only 1 shield can be moved at a time, the other maintains its relative position to the caster. Casters with CM or ATR could control both effectively at the same time. Typical Casting: Greater Create Crossroads*2 (12) + Greater Control Crossroads (5) + Lesser Strengthen Chance(5) + range-2 yards(0) + speed-2 yards(0) + duration -10 min (1) + subject weight-300lb (3) = 130 (26*5) Cast as a Charm its 145 energy
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-10-2015, 04:15 PM | #236 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
Hidden Arsenal - Current Version, re-posted for convenience.
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Would adding a Lesser Control Matter let it dress him in his armor from the pocket dimension? Would an added effect be needed because that takes quite a bit of time to do manually? Would we then need something for a trigger condition to pop it in or out, or do we just say it pops on whenever a weapon is drawn? |
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01-10-2015, 06:54 PM | #237 |
Join Date: Apr 2013
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Re: [RPM] Post your rituals here
You could use a Greater Transform Matter on the armour, making it appear like your ordinary clothing until your trigger. It might retain some DR as well. That would have the benefit that you don't have to worry about the (nonmechanical) problem of the clothes you're wearing already.
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01-10-2015, 07:11 PM | #238 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
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It could be unavoidable, the armor does normally take 15 seconds to don... But it is a no brainier that a Greater Effect would do it. |
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01-11-2015, 01:53 AM | #239 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
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Someone was trying to build a character out of Fairy Tale who does this. Also the heroine in Violet? does something similar though with weapons. So its seen enough to be worth doing.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-11-2015, 04:21 AM | #240 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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Yeah, you could do that. Remember, you can only have one such spell active at a time.
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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