11-07-2014, 07:07 PM | #171 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: [RPM] Post your rituals here
I'm certain the opposite of Fertility would be far more in demand of local witches. When your next kid might kill you or at the very least be too much of a burden financial or otherwise, women sought out such help even when illegal and dangerous.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-07-2014, 07:56 PM | #172 |
Join Date: May 2008
Location: CA
|
Re: [RPM] Post your rituals here
On the other hand, fertility for plants and animals would be in demand by farmers.
|
11-16-2014, 04:40 PM | #173 |
Join Date: Jun 2010
|
Re: [RPM] Post your rituals here
Ether Purge/Power Drain
Spell Effects: Greater Destroy Magic. Inherent Modifiers: None. Greater Effects: 1 (x3). The subject of this spell must resist or have her mana reserve emptied - the subject must be within range of the caster (by default, 10 yards). Typical Casting: Greater Destroy Magic (5) + Range, 10 yards (4). 27 energy (9x3). Escape the Grasp of the Reaper Spell Effects: Greater Strengthen Body. Inherent Modifiers: Altered Trait, Unaging. Greater Effects: 1 (x3). For the duration (by default, 6 months) of the spell, the target has the Unaging advantage (B95). Typical Casting: Greater Strengthen Body (3) + Duration, 6 months (16) + Altered Trait, Unaging (15) + Subject Weight, 300 lbs. (3). 111 energy (37x3).
__________________
My blog: http://tabletoprpg333.home.blog |
11-17-2014, 03:43 AM | #174 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: [RPM] Post your rituals here
That last one is obscenely expensive for such a minor in game advantage. It also precludes any other strengthen body spell which is a pretty severe drawback.
If you're playing a MH Witch that can sling spells over 1000 points like nothing, then okay. But so many posters assume such comic book power levels and invoke large energy bloat, in my opinion.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-17-2014, 06:36 AM | #175 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: [RPM] Post your rituals here
I don't think you need a Greater Effect to not age visibly in six months. Unless you're a mouse or something.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-17-2014, 08:19 AM | #176 | ||
Join Date: Jun 2013
|
Re: [RPM] Post your rituals here
Quote:
Quote:
|
||
11-17-2014, 01:15 PM | #177 | ||
Join Date: May 2012
Location: New Hampshire, USA
|
Re: [RPM] Post your rituals here
Quote:
Quote:
On the other hand. If being immortal is as simple as casting a 37 energy spell every six months than anyone with a decent path of body skill is likely to be very long lived and your world will have a very high number of powerful wizards and witchs running around. Immortality may not be that meaningful of an advantage for a PC to have, but it has a tremendous impact on the game world. So, for game world reasons, I'd have it still be a greater effect and even consider requiring some sort of extra game world price for it (one that doesn't just amount to energy: water from the fountain of youth, the blood of virgins, etc.) If you do want it to just be a spell anyone with a good enough path of body could cast than it would make an interesting disadvantage for a witch character: Maintain's Immortality: The witch cannot work lesser (or greater) strengthen body effects on themselves and any ritual using that spell effect worked on them automatically fails unless it's total energy is greater than 37 (or 111.) If such a spell IS worked on the witch, the witch must immediately find a way to dispel that spell and replace it with their own immortality ritual or they will start aging. Treat this as an short term goal obsession. I'm not sure what the base point cost for that disadvantage would be... |
||
11-17-2014, 01:22 PM | #178 |
Join Date: Feb 2009
|
Re: [RPM] Post your rituals here
I'd think it would lesser since I could certainly see allowing elder monks, dragons vampires etc to take it no fuss no muss
|
11-17-2014, 01:26 PM | #179 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: [RPM] Post your rituals here
It might be easier to just buy limited Unaging.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-17-2014, 02:05 PM | #180 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Post your rituals here
Quote:
Quote:
Quote:
That's a option, you'd add "Magical, -10%" to it of course and it would represent the fact that you know some sort of secret spell that gives permanent advantages or you've used it on yourself so much it is a part of your magical make-up now.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
|
|