03-31-2016, 06:18 PM | #11 | |
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Re: Pyramid #3/89: Alternate Dungeons II
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03-31-2016, 06:20 PM | #12 | |
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Re: Pyramid #3/89: Alternate Dungeons II
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03-31-2016, 06:21 PM | #13 | ||
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Re: Pyramid #3/89: Alternate Dungeons II
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03-31-2016, 09:39 PM | #14 | |
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Re: Pyramid #3/89: Alternate Dungeons II
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03-31-2016, 09:53 PM | #15 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Pyramid #3/89: Alternate Dungeons II
A bunch of friends were getting a kinda Demon's Souls /Dark Souls vibe from the Heaven and Hell article. It just might work if you change the big plot twist slightly. Interesting food for thought, and probably has a chance to have some good synergy with any survival rules introduced in After The End.
Enjoyed the racial templates for the Eastern setting, and the giant's house dungeon story. I've taken to writing up some "five room dungeons" on my blog recently, so seeing a short dungeon like that written by a different author with a different viewpoint and priorities is a good opportunity for me to see what I am doing right, and ways that I can do it better. Random thoughts table was pretty interesting too. It's something that is always in the back of my mind when playing a sillier campaign is "how can these people just go do what unspeakable thing they did, and just come back, and for better or for worse, have no appreciable social consequences?"
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03-31-2016, 11:35 PM | #16 |
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Re: Pyramid #3/89: Alternate Dungeons II
At least a 13, probably 14. Also Stubbornness. :-D
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04-01-2016, 09:25 AM | #17 | |
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Re: Pyramid #3/89: Alternate Dungeons II
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04-01-2016, 12:21 PM | #18 |
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Re: Pyramid #3/89: Alternate Dungeons II
I find it spooky that I just came up with a setting just like the Hell and Heaven from this article for a completely different Genre XD
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04-01-2016, 01:21 PM | #19 |
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Join Date: Oct 2010
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Re: Pyramid #3/89: Alternate Dungeons II
There are precedents: it reminds me strongly of the setup in Philip Jose Farmer's To Your Scattered Bodies Go, and less strongly of Mick Farren's The Quest of the DNA Cowboys.
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04-01-2016, 02:53 PM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pyramid #3/89: Alternate Dungeons II
Riffing on that, if you want to allow PCs from other universes, then waking up here after dying elsewhere could work. This isn't even a huge stretch, as the setting doesn't say, "There are no other universes." The actual prohibitions are that "other planes of existence [are] beyond the reach of [...] magic" – magic cannot "interact with other dimensions," "reach across time or other dimensions," or "tamper with [...] other dimensions." Monsters are "local to this Creation and not horrors to be summoned or banished," and "Nothing, however weird, is summoned or banished." Technology (or magic) in other universes could send things here, and creatures native to other realms might be able to visit without being summoned.
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