05-16-2011, 04:05 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
[Horror] Terror Ignored?
I found it odd that the Terror advantage was ignored, with not so much as a mention in the advantages list, and with few templates having it (instead having Afflictions like the Horrifying Window ones), even though it's the most direct way to cause Fright Checks.
Also, I'd have liked to see a modifier (possibly Cosmic) that officially granted a Terror ability that could cause Sanity blasting Fright (Madness) Checks. Would that be Cosmic +50%? Also no mention of Awe and Confusion, which could have places in a Cosmic or other Horror game. And I've always wondered if there was an official ruling on whether Awe and / or Confusion could be mitigated (or made impossible) by Fearlessness and Unfazeable.
__________________
-JC |
05-16-2011, 04:24 PM | #2 | ||
Join Date: Jul 2007
Location: One Mile Up
|
Re: [Horror] Terror Ignored?
Quote:
Quote:
--4e Powers, p 84 |
||
05-16-2011, 04:53 PM | #3 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Horror] Terror Ignored?
Quote:
I'd want to build a Terror-based ability that hit that Unfazeable guy with an immediately Sanity-Blasting Fright Check wherein they only got a +8 to resist. On that note, if Unfazeable only gives +8 (as opposed to full-on Immunity) to Sanity-Blasting Fright Checks, what is the effect of Fearlessness (or, for that matter, Fearfulness - also not mentioned in Horror) on them? Would a Fearlessness +8 only work at +3 (and then, what if its intermediate and lower levels)?
__________________
-JC |
|
05-17-2011, 10:05 AM | #4 | ||
Join Date: Aug 2004
|
Re: [Horror] Terror Ignored?
Quote:
Quote:
Upgrading Terror: I think something like a Lingering Effect Cosmic (+100%) would be needed to bump it up to Sanity-Blasting level. Effects of Fearlessness and Fearfulness: Given the lack of special mention regarding them, it seems reasonable to assume that both work normally when making a Sanity-Blasting Fright Check. |
||
05-17-2011, 01:22 PM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [Horror] Terror Ignored?
We don't call out existing traits in new books merely to say, "Hey, this trait is really appropriate!" We spend our limited words on traits when said traits need extra rules for a particular genre or setting, notes on how to interact with other things in the book, new modifiers or specialties, and/or warnings about being overpowered or worthless in the book's context. "Scary monsters ought to have Terror" is obvious and not especially useful information, much like "Geniuses ought to have high IQ." I wouldn't use the word "ignored" for Terror, given that Horror mentions it alongside Affliction (which does need extra rules and examples) on p. 12, calls it out for the Fear and Madness powers on pp. 31-32, and assigns it to over a dozen monsters (from giant animals on p. 65 to demons on pp. 95-97). In effect, Terror gets lots of examples, which is what it actually needs rather than new rules.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-17-2011, 01:27 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [Horror] Terror Ignored?
As for Fearfulness . . . Like Terror, this simply works as advertised. No notes are needed, really (whereas Fearlessness and Unfazeable need a few words on how they break the mood of some kinds of horror). Sanity-Blasting Fright Checks use the same modifiers as other kinds; the difference is that they cause scarier effects when failed, and that Unfazeable gives +8 rather than full immunity. These differences are best discussed where they are – i.e., under Stress and Derangement (pp. 141-142) and Unfazeable (p. 19).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-17-2011, 01:48 PM | #7 | |
Join Date: Aug 2004
|
Re: [Horror] Terror Ignored?
Quote:
|
|
05-17-2011, 01:56 PM | #8 |
Join Date: Dec 2007
|
Re: [Horror] Terror Ignored?
I find Terror almost redundant in a horror campaign where everyone will be freaking out about everything anyway. I'd only bother to give it to the inexplicably frightening characters like The Girl With The Hungry Eyes.
|
05-17-2011, 02:09 PM | #9 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Horror] Terror Ignored?
Quote:
Also, as far as Fearlessness, normally any more than 7 levels [14] (+7 to Fright Checks) is not cost effective compared to Unfazeable. But if Fearlessness works normally vs Sanity-Blasting Fright Checks (while Unfazeable only gives +8), then buying Fearlessness up to 9+ levels makes sense. Unless the (unwritten) intent is that the maximum bonus from either is +8 (in other words, Fearlessness 10 could only give +8 vs. Sanity-Blasting, but +10 vs normal Checks). Is that the intent? And what would make Unfazeable work as Immunity to Sanity-Blasting Fright Checks? Cosmic +50%?
__________________
-JC |
|
05-17-2011, 02:44 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [Horror] Terror Ignored?
There's no cap on Fearlessness bonuses; we'd have noted that. There's often not much point to high levels, given automatic failure on 14+, unless you face lots of penalties or have special perks . . . but there's no restriction against such things. As for Sanity-Blasting effects, I'd say that's a classic Cosmic situation: +100% for the nasty lingering effects on Terror (not that anything with such Terror would be especially appropriate as a point-built PC or NPC Ally for a PC), with +50% needed on Unfazeable to get immunity.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
cosmic, horror, terror |
|
|