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Old 08-15-2010, 01:13 PM   #1
jallberg
 
Join Date: Dec 2007
Default Why evaluate

[This has probably been up before, but I cannot find a thread covering the topic.]

Why would I ever evaluate? Unless my effective skill is very low (~5) the chance of inflicting damage is bigger if I attack every turn.

Mogens
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Old 08-15-2010, 01:15 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: Why evaluate

Quote:
Originally Posted by jallberg View Post
[This has probably been up before, but I cannot find a thread covering the topic.]

Why would I ever evaluate? Unless my effective skill is very low (~5) the chance of inflicting damage is bigger if I attack every turn.

Mogens
Because you want the skill bonus so you can add another level of Deceptive Attack against a person with really good Active Defenses. Martial Arts adds a few other things you can do with Evaluate, I think.
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Old 08-15-2010, 01:22 PM   #3
Cybren
 
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Default Re: Why evaluate

Because you're not in melee range yet?
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Old 08-15-2010, 01:29 PM   #4
DukeofDellot
 
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Default Re: Why evaluate

Because you caught the villain monologing.
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Old 08-15-2010, 01:32 PM   #5
MattStriker
 
Join Date: Dec 2004
Default Re: Why evaluate

Going up against a guy with a large shield, Combat Reflexes, high Shield skill and possibly Enhanced Block who keeps using Defensive Attack to papercut you to death is a massive exercise in frustration without it.
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Old 08-15-2010, 01:48 PM   #6
jallberg
 
Join Date: Dec 2007
Default Re: Why evaluate

Still - the math shows that it is better to attack multiple times regardsless of my opponents defensive abilities (unless my effective attack skill is very low).

Using Evaluate to get an extra level or two of deceptive attack does not make up for the missed attacks. Especially if my opponent has a very high skill. By attacking every turn I get extra chances of critical attacks, and if I evaluate I have to face more attacks where I have no chance of inflicting damage.

The monologing argument holds though :-)

M
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Old 08-15-2010, 01:50 PM   #7
Nymdok
 
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Default Re: Why evaluate

Quote:
Originally Posted by Cybren View Post
Because you're not in melee range yet?
Gotta be in melee range, or close enough to move and attack to use the Evaluate. B364

In the games I run, evaluate is really used as a non-combat combat option. If the players are attempting to size up opponents or count enemies, I let them take an evaluate.

In combat, it is useful in that it allows you to gain pluses (slowly and with a +3 cap) without costing you anything but time (you defend normally). That +3 can be very signifigant depending on where you and your opponent are on the curve.

Nymdok
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Old 08-15-2010, 01:50 PM   #8
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Why evaluate

By the current rules, it's mostly a proper Out-Of-Range or Pre-Combat action.
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Old 08-15-2010, 01:57 PM   #9
jallberg
 
Join Date: Dec 2007
Default Re: Why evaluate

Quote:
Originally Posted by Nymdok View Post
That +3 can be very signifigant depending on where you and your opponent are on the curve.
Nymdok
What situations would that be?
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Old 08-15-2010, 02:01 PM   #10
MattStriker
 
Join Date: Dec 2004
Default Re: Why evaluate

Just thought of another reason:

You just got hit (Shock penalty) and want to do something more useful than AoD.
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