05-12-2012, 02:11 PM | #1 |
Join Date: May 2012
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Amusement Park of Horrors - In Need of GMing advice
Hello GURPS community! I'm fairly new at Game Mastering, but I've played a few games and run some in this system and others. I'm looking into running a dark/horror genre game that mostly takes place in a killer amusement park. This is what I have so far:
- A starting point total of 50. Maybe 75 - Mostly mundane characters. This would mean that exotic advantages are banned without a costly unusual background, with the exception of some supernaturals are open for purchase, and other stats should be within human range - I'm looking for players to make more believable characters, not just tanks, so I want some of the campaign challenges to not be combat based - I want around 10 main challenges that the players have to figure out how to get past, while sticking to the dark amusement park theme This last note is where I'm running into a problem. That is, I'm short on ideas for amusement park challenges and puzzles. So far I have Deadly Bumper Car Derby and Haunted House filled with traps and some demonic monsters. Does anyone mind helping me come up with some more ideas? |
05-12-2012, 02:17 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Amusement Park of Horrors - In Need of GMing advice
Hall of Mirrors where they have to play hide and seek with a bad guy.
If the park is open then various carnival type contests. As they try to blend in and maybe get some information they can try a few things. Running. Running is fun! |
05-12-2012, 02:30 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Amusement Park of Horrors - In Need of GMing advice
A fortune-teller whose prophesies are actually mind control. Give each players whose character tries it a note "as a reminder" that actually says "what she suggests seems like a really good idea - you want to do it."
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05-12-2012, 09:11 PM | #4 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Re: Amusement Park of Horrors - In Need of GMing advice
Shooting Gallery or hoop game (Midway attractions), where if you miss something Really Bad happens...
And since those games are always rigged, good luck surviving!
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05-12-2012, 09:11 PM | #5 |
Join Date: May 2012
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Re: Amusement Park of Horrors - In Need of GMing advice
these are very fun ideas, i think i'll use them :D thanks guys! this is giving me some more ideas too
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05-12-2012, 09:13 PM | #6 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Amusement Park of Horrors - In Need of GMing advice
It's been years since I've read Something Wicked This Way Comes, but I seem to recall a carousel which caused the person riding it to grow older/younger depending on which direction it was going.
How about a shooting gallery in which after a few shots targets begin appearing that resemble members of the party... and if you hit one the person the target hits takes damage. Then theres this ride, but you probably don't want to go in that direction.... |
05-13-2012, 02:08 PM | #8 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Amusement Park of Horrors - In Need of GMing advice
Quote:
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05-13-2012, 05:33 PM | #9 |
Join Date: Nov 2007
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Re: Amusement Park of Horrors - In Need of GMing advice
The amusement park train has potential. Sure, you can get across the park in more than one way--but the train might be the key. (Some are actual live steam--and running a live steam loco takes a certain skill. Since the engineer knows what's what, many controls are NOT labled.
The aerial tramway has REAL potential. It can get you over an infested area--but cables can be CUT by a bad guy. If it's an OLD amusement park, who kows what's hidden in old storage areas? MOST amusement parks were started in the days of trolley cars, by trolley companies--very old. Costumes and props from vaudville shows, evidence of long-forgotten crimes--perhaps, at need, a few weapons that could be grabbed at need by hero or villain. (Does your character know how to USE whatever weapon was hidden?) There could be long forgotten passages--it could be built on top of something older. Perhaps the office is an old house, with a station on the nderground railway? The security office has useful gear... There's a few ideas for you..
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05-14-2012, 12:39 AM | #10 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Amusement Park of Horrors - In Need of GMing advice
There is an old Chill adventure called Isle of the Dead that takes place in a haunted amusement park. I've adapted it a couple of times for use in my campaigns -- once for GURPS and once in a Dark Conspiracy-infused Twilight: 2000 campaign.
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Tags |
campaign ideas, horror |
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