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05-20-2017, 06:22 PM | #1 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Examine my proposed FTL travel mechanics
I'm putting together a sci-fi setting and could use help with the FTL.
My idea is that FTL travel is achieved by installing Warp bubble generators and warp sensors created by a Forerunner civilization onto ships that scan frequencies generated by warp buoys, lock on and plunge into subspace where the warp drive "pulls" them to the buoy eventually arriving before the light does. I'm wanting fighters and small Millennium Falcon style cargo ships to be viable within setting, so I'm planning on having a ships ftl speed be inversely related with the size of the ship, and the Power requirements needed to activate the drive to increase exponentially with the size of the ship. Meaning larger ships need to devote more mass to Power generation and can't travel as fast. Here are my initial alpha test rules.
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05-20-2017, 06:52 PM | #2 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Examine my proposed FTL travel mechanics
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SM +5: 1 system SM +6 to +10: 2 systems SM +11 to +15: 3 systems And that's just to drive a single engine. If you want multiple engines, or to power anything else while using the engine, you'd need even more power plant systems. Power Points already scale with ship size, since a Power Plant system will produce the same number of Power Points regardless of ship size. The Power Plant gets bigger as the ship itself gets bigger. You might instead impose an arbitrary number of normal engines per SM, saying that a single engine produces FTL thrust X, and ships above SM +A require 2X thrust to achieve FTL and ships above SM +B require 3X thrust. |
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05-20-2017, 07:25 PM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Examine my proposed FTL travel mechanics
That would make small merchant ships more reasonable, but also make giant tanker like cargo ships less reasonable.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-20-2017, 09:39 PM | #4 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Examine my proposed FTL travel mechanics
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Assuming TL 9 power generation and that a dedicated tradeship will need the following 10 systems regardless of size. Armor Armor Armor Open space for food growth Control room Fual tank Sublight engine At least one habitat Warp bubble generator Warp sensors A SM 8 ship the smallest one that can be relatively self-sufficient for long voyages would need 8 nuclear fission planets in addition to the above allowing two systems for cargo. A capacity of 100 tons and can travel at 6*C. An SM+15 ship would also need 8 reactor systems becouse it can use nuclear fusion instead. With it's 2 cargo holds it can carry 300k tons of cargo but only travels at 1.5*C. A SM+10 ship is a third option becouse it's as small as you can go and still use the two power point fusion reactors. You'd have five fusion reactors that would allow for five cargo holds giving a total capacity of 2.5k tons and a ftl speed of 3.5*C |
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05-20-2017, 11:26 PM | #5 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Examine my proposed FTL travel mechanics
A SM+9 ship ought to be able to use fusion plants as well, provided it has at least three of them.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-20-2017, 09:01 PM | #6 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Examine my proposed FTL travel mechanics
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05-20-2017, 09:21 PM | #7 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Examine my proposed FTL travel mechanics
The biggest issue I see with the power issue is that it will seriously hamper commercial travel, since it becomes exponentially more expensive to build larger ships. This will help support a "tramp freighter" economy. OTOH, it will barely affect military vessels, especially with lots of higher TL and TL^ ship systems. Military vessels already need a robust power supply to power their engines, weapons, shields, and other equipment. They will simply need to turn some of that equipment off in order to enter Warp, and at worst may have some extra Power Points available during combat giving some redundancy.
So the universe based on these assumptions is likely to have lots of Tramp Freighters being pushed around by some seriously large military and/or pirate vessels.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
05-20-2017, 09:43 PM | #8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Examine my proposed FTL travel mechanics
What is there to keep from one crew running a swarm of ships from a command vessel? That would be my first idea to achieve economies of scale in such a system.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-20-2017, 10:01 PM | #9 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Examine my proposed FTL travel mechanics
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Feel free to poke holes in this justification though, I hadn't considered that idea yet and this is off the cuff so to speak. |
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