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06-03-2016, 03:12 AM | #1 |
Join Date: Jul 2013
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[UT, Pyramid] Cutting-Edge Armor Design and Ultra-Tech Armors.
A few questions:
STF Liquid Armor in Pyramid #3/85: Cutting-Edge lists STF Liquid Armor as being ballistic fabric like improved Kevlar soaked in a sheer-thickening fluid. What would the stats be if you used Arachnoweave as the ballistic fabric instead of improved Kevlar? Next question: In Ultra-Tech the concealable ballistic vests at TL9 are actually inferior to High-Tech's concealable vest (DR 12/4* versus D12/5*, same weight). Sure it states that the major advance at TL9 is limb armour, but the vest shouldn't actually get worse. What would you recommend changing to bring these in line/what am I missing? Then we've got High-Tech Advanced Body Armor with its DR 35/5*, the 35 applying to everything but crushing. It's heavy sure, but it's concealable, unlike any of the Tactical Vests in Ultra-Tech, and provides more DR. I assume the answer to what's going on here is going to involve trauma plates, as well as a little excessive generosity on the part of the authors when making those stats. |
06-03-2016, 04:32 AM | #2 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [UT, Pyramid] Cutting-Edge Armor Design and Ultra-Tech Armors.
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This will probably require adjustment of the Tactical Vests and Tacsuits as well.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 06-03-2016 at 06:05 AM. Reason: fixed typo |
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06-03-2016, 05:52 AM | #3 | |
Join Date: Sep 2004
Location: Canada
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Re: [UT, Pyramid] Cutting-Edge Armor Design and Ultra-Tech Armors.
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But if you don't want to deal with rolling 1d every time someone gets shot, you're still left with an issue.
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06-03-2016, 07:22 AM | #4 | |||
Join Date: Jun 2013
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Re: [UT, Pyramid] Cutting-Edge Armor Design and Ultra-Tech Armors.
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06-04-2016, 02:19 AM | #5 | |||
Join Date: Jul 2013
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Re: [UT, Pyramid] Cutting-Edge Armor Design and Ultra-Tech Armors.
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Concealable Vest 5.25 square feet Improved ballistic polymer Optimized fabric DR 12/5* Weight: 5.25*0.04*0.8*12 ≈ 2 lbs. Cost: 2*$250*2 = $1,000 Reflex Vest 5.25 square feet STF liquid armor Fabric DR 12/4* Weight: 5.25*0.032*1*12 ≈ 2 lbs. Cost: 2*$150*1 = $300 Both have stats in line with their respective UT and HT equivalents. Admittedly the Reflex Vest is a lot cheaper than the Concealable Vest, but you'd damn well expect it to be. Of course it also doesn't have chinks, but enemies not being able to take a -8 or -10 to halve your DR doesn't seem like a huge benefit. However, I suppose if I make the Reflex Vest optimized fabric, I can get a DR of 15/5* for the same weight, which is a slight improvement. If you do the same for Arachnoweave you get DR of around 16/4*. Doing the same thing with the stats you gave for STF Arachnoweave we get (treating it as optimized fabric): Improved Reflex Vest 5.25 square feet STF Arachnoweave Optimized Fabric DR 19/6* Weight: 5.25*0.025*0.8*19 ≈ 2 lbs. Cost: 2*$710*2 = $2,820 Which seems like a good value for a higher quality concealable ballistic vest, if we make it normal fabric instead of optimized, we can get a DR of 15/5*, which is still pretty decent. Another problem is that article doesn't really go into what kind of armor/how much armor can easily be worn on limbs/made into gloves, which is one of the important distinctions between HT and UT ballistic armor. Quote:
Thanks for your help. |
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