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Old 10-19-2009, 12:10 PM   #11
Jherek
 
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Default Re: Good and Bad rooms

Quote:
Originally Posted by Johnny Angel View Post
I thought the d10 was the search die?
.
So did I. Wow. We've been doing that completely wrong.
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Old 10-20-2009, 12:09 AM   #12
Death
 
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Default Re: Good and Bad rooms

Quote:
Originally Posted by MunchkinMan View Post
For every Icon that counts for you, you get +/- 1 die, so if you're in a room that's good for Elves and Thieves, and you happen to be an Elven Thief, you'd get +2 dice for searches and combat. However, if you that same room were bad for Elves, but still good for Thieves, you'd have a net of +0 dice. Also remember (and it's stated in the rules), 0 dice and less = 0 roll result. You do not roll a die and subract if you have a negative die count.
That's what we thought while playing but we were not a 100% sure because there are only 2 dice in each color and we thought that those might be a natural limit but decided against it. Thank you for the clarification.
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Old 10-20-2009, 05:17 AM   #13
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Default Re: Good and Bad rooms

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Originally Posted by Death View Post
That's what we thought while playing but we were not a 100% sure because there are only 2 dice in each color and we thought that those might be a natural limit but decided against it. Thank you for the clarification.
Under default conditions, you'll be using one die, and you may be facing a Monster with the same color base as you, so you'll need 2 dice at the minimum, there. Also, chances are most likely you'll only have one extra die, so, again, 2 dice. Also also, the most dice an individual Monster requires for its combat roll is 2 dice. So, anything beyond that, it's added cost to handle outliers from the norm, and every gamer has dice (or has access to those he can borrow), so why make the game cost more just for less common situations when you can find ways to get around the fact that you only have 2 dice of your color.
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Old 10-20-2009, 06:19 AM   #14
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Default Re: Good and Bad rooms

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Originally Posted by MunchkinMan View Post
Also also, the most dice an individual Monster requires for its combat roll is 2 dice.
That's not true. A Humongous Fungus gets 4, for example. But that is besides the point.
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Old 10-20-2009, 08:44 AM   #15
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Default Re: Good and Bad rooms

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Originally Posted by Baradrae View Post
That's not true. A Humongous Fungus gets 4, for example. But that is besides the point.
The word missing from my sentence is "normally." And, you're right, that's beside the point.
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Old 12-12-2010, 07:07 AM   #16
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Default Re: Good and Bad rooms

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Originally Posted by MunchkinMan View Post
you may be facing a Monster with the same color base as you, so you'll need 2 dice at the minimum, there
I seem to have missed something here.
Facing a Monster with the same color base as me does change something in the number of dice thrown?
I only thought that killing it would earn me a DxM card.

Or are you simply meaning that as you throw a minima a die of your color for the monster, that leads to the fact that you need at least 2 dice (one for it one for you)?
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Old 12-12-2010, 08:07 AM   #17
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Default Re: Good and Bad rooms

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Originally Posted by robinreeve View Post
Or are you simply meaning that as you throw a minima a die of your color for the monster, that leads to the fact that you need at least 2 dice (one for it one for you)?
Yes, at minimum, under normal circumstances (where you don't get bonus dice and the Monster is a single-die Monster), you'll need a die for yourself and a die for the Monster.
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Old 12-12-2010, 10:16 AM   #18
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Default Re: Good and Bad rooms

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Originally Posted by MunchkinMan View Post
Yes, at minimum, under normal circumstances (where you don't get bonus dice and the Monster is a single-die Monster), you'll need a die for yourself and a die for the Monster.
Thank you for the clear answer - and on a Sunday (I hope you are double paid for that). :-)
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Old 12-12-2010, 12:53 PM   #19
Andrew Hackard
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Default Re: Good and Bad rooms

One of the changes we're making in the third printing is to clarify, in most of the references, that you roll six-sided dice to Search, because while it was clear to the designers, it obviously is not clear to a lot of other folks.

Those of you who like rolling lots of dice in your fights will be very happy next spring . . . which is ALL I am saying right now.
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Old 12-12-2010, 05:23 PM   #20
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Default Re: Good and Bad rooms

You mean, because of the Rainbow bag?
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