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Old 06-23-2014, 10:08 AM   #1
Varyon
 
Join Date: Jun 2013
Default GURPS Overhaul - Combat Skills, take 2

As this is such a significant update to my old Combat Skills Overhaul, I've opted to make it into its own thread (and am requesting any mods to please close down the old one). This is divided into four posts - this first one is simply an introduction. We get into the main meat in the second post, dealing with the main skills and how to modify them. The next post plays around with just how Blocks and Parries function. We finish up with some odds and ends in post #4 - an alternative to the Basic Set's ST-based damage progression, a new way to handle the concept of blunt trauma and armor, some thoughts on Hurting Yourself (and your weapon), and finally some advice on how to deal with Trained ST for ranged skills.

Questions and comments are welcome (although I suggest any continuation of the Staff Grip vs Defensive Grip discussion from the previous thread be taken to its own thread, as that's more a discussion of how the Staff skill works in GURPS RAW), as always.
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house rules, overhaul, parrying heavy weapons


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