Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-14-2014, 09:26 AM   #11
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by hcobb View Post
So road controls travel into a hex along a road and bridge controls crossing of water. Crossing a bridge from a destroyed road hex is no different from entering along a road from a non-road hex, no?
Correct. The "bridge" part of a river bridge is essentially a red herring for movement purposes; it's the road that's important. Entering any hex along a road allows you to ignore the underlying terrain and spend only 1MP to enter the hex. River bridges allow crossing a water hex, stream bridges allow crossing a water hexside.
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division
offsides is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.