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Old 03-26-2019, 08:46 AM   #1
Shadekeep
 
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Default Programmed Adventure Editor

I've been working for a while now on a web-based editor for programmed/solo adventures called Dmorte. It's ready to try now if anyone is looking for a tool to help them build such things. It can also be used for pick-your-path books. It lets you visually lay out the flow of your adventure and connect up the paragraphs. It will also generate the finished random text of the whole adventure with numbered paragraphs. You can try it out here:

http://shadekeep.com/dmorte.html

It's a bit complex, so hopefully the documentation will help. I'll probably also create a walkthru video at some point showing the basics of how to build your own adventure. The program starts with a demo adventure that you can study and tinker with as well, to help learn the program. Let me know if you have any questions about it.
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Old 03-26-2019, 11:38 AM   #2
FireHorse
 
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Default Re: Programmed Adventure Editor

I favor programmed adventures, so this looks very useful. Danke!
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Old 03-26-2019, 11:44 AM   #3
Chris Goodwin
 
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Default Re: Programmed Adventure Editor

I've got a feature request already... :)

How about a way to share and play through other people's adventures? :)

(Oh, and can I suggest we nominate Shadekeep for some kind of award?)
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Old 03-26-2019, 12:14 PM   #4
malchidael
 
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Default Re: Programmed Adventure Editor

All the award I can give, but awesome job!
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Old 03-26-2019, 12:20 PM   #5
Shadekeep
 
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Default Re: Programmed Adventure Editor

Quote:
Originally Posted by Chris Goodwin View Post
How about a way to share and play through other people's adventures? :)
Do you mean directly through the site? Like a way to post and share created adventures on shadekeep.com? If so, there are a couple concerns for me regarding that.

One is that adding an upload mechanism introduces a possible security hole, though I could probably do it through a mechanism inside the program that would be less obvious and exploitable than the typical web upload form.

The second concern is that I'd have to "police" the contents of the posted adventures for copyright infringing material, libelous and slanderous content, hate speech, etc. There are new laws, most recently those just passed in the EU, that shift a lot of the culpability onto the site owner/manager, rather than just on the person doing the posting. So that's a bit more work than I want to add to my current workload. ^_^

Still, you should be able to share your adventures pretty easily through your own distribution channels. In their most basic form they are a simple text file, so you could even just email them out. I admit that it's not as nice as having a central location like the Dmorte homepage, but it is simpler in the end.

Anyway, I hope you find the program useful, and thanks for the nice comments!
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Old 03-26-2019, 12:21 PM   #6
Shadekeep
 
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Default Re: Programmed Adventure Editor

Quote:
Originally Posted by malchidael View Post
A major award at last! :D
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Old 03-26-2019, 12:22 PM   #7
JLV
 
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Default Re: Programmed Adventure Editor

Shadekeep, you continue to amaze! Thanks for sharing this!

(Oh, and an award of some sort definitely seems to be in order! Maybe he should be nominated at Origins for something!)
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Old 03-26-2019, 12:48 PM   #8
Shadekeep
 
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Default Re: Programmed Adventure Editor

It bears reposting in this thread that SJ wrote an excellent article on creating solo adventures, posted here:

https://thefantasytrip.game/news/201...olo-adventure/

Useful reading before you begin, and part of the inspiration behind Dmorte. Especially by fanning the desire to take the drudgery out of numbering and randomising paragraphs.
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Old 03-26-2019, 01:23 PM   #9
hcobb
 
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Default Re: Programmed Adventure Editor

The next step in automation is to make it an online-only adventure and tell the computer to do things like roll up random encounters and track hit points and rations, etc.
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Old 03-26-2019, 01:33 PM   #10
Shadekeep
 
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Default Re: Programmed Adventure Editor

One thing I neglected to mention on the guide page is that you can rearrange the position of nodes via drag-and-drop. That makes the layout easier to read as you create more nodes and expand branching paths of the story. I'll add a note about this when I update the guide.

One feature I hope to add soon is the ability to add more rows to the node map. As it stands your are limited to 120 total nodes by the grid size, and adventures like Death Test are larger than that.
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