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#1 |
Join Date: Aug 2005
Location: Denmark
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I always found Affliction a weird ability, or rather the way Modifiers are calculated often doesn't match what I feel makes sense due to the base ability only costing 10 pts.
I might have misunderstood something, so help me out here. So this might sound munckiny but it's for an NPC and I know I'm usually the one to always say "don't stats out powers for NPCs exactly", but in this case the PC's might be able to learn the same ability so I want to make it consistent (and balanced). It's an affliction to debuff Will so further will-targeting attacks becomes easier. Affliction - 10 pts (total cost after modifiers = 21,5 pts) Attribute penalty (Will): +5% (this isn't in the book, but since IQ would reduce both IQ, Will and Per at 10% I put will only at 5%) Malediction: +100% Resist based on Will instead of HT: +20%. Cost FP - 2 FP: -10% Total modifiers = 115% So I assume the above is correct. My problem is I initially wanted it to be an attack that you could use multiple times on a target. That's the Cumulative modifier at +400%. However it is MUCH cheaper to simply say that the attack reduce Will by -20 for (+5%*20 = +100%) Is this really true? How would you change it up so it would be cheaper to make an attack where you had to use it multiple time to reduce the Will o the target, instead of simply buying a "one-big-penalty" attack from the start? |
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#2 | ||
Join Date: Aug 2018
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I'm not even sure why Attribute Penalty got priced separately at basically half the cost lowered IQ/DX (10 instead of 20) and HT/ST (5 in stead of 10) would be be. Quote:
Innate Attack with Symptoms. Price a -1 to will at the 1/3 and 1/2 and 2/3 intervals. |
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#3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Yes, your math is correct by Rules As Written.
The price of the cumulative modifier makes much more sense when you show it alongside beneficial afflictions. +1 cumulative DX costs as much as +3 DX, which feels about right. Beneficial afflictions generally cost 10 times as much as their disadvantageous counterparts. As a GM I'd happily decrease the cumulative modifier to +40% for disadvantageous afflictions only. Though I'd probably actually make it +50% because of pentaphilia.
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#4 | |
Join Date: Aug 2018
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+3 to DX is worth 60 points and a +600% enhancement I see what you mean. What if we just applied the +400% to the underlying enhancement (an "enhanced enhancement"?) which would quintuple its cost? |
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#5 | |
Join Date: Aug 2005
Location: Denmark
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And I don't mind it being 40% :) |
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Tags |
affliction, cumulative, malediction, powers |
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