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Old 05-20-2019, 10:37 PM   #41
Plane
 
Join Date: Aug 2018
Default Re: Spearmen: Not as good against Swordsmen as you might think

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Originally Posted by Icelander View Post
That's Reach Mastery, but considering that Form Mastery (Spear) allows it to be freely used as a Staff, which doesn't have the * notation for Reach, it's really not needed.
Ah, Power-Ups 2 pg 7, hadn't noticed it as I'd only checked Martial Arts.

Using staff's non-asterisk to change grips as a free action sounds like a decent workaround, is there any drawback to that I'm overlooking like only being able to do crushing instead of impaling?

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Originally Posted by DouglasCole View Post
Using Fantastic Dungeon Grappling or Technical Grappling (FDG especially), we treat this as a "bind," a grapple that can be broken free of by simply stepping out of range
Those must be easier to set up than the standard grappling w/ weapons which prevents automatic escapes via retreats?
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Old 05-21-2019, 07:46 AM   #42
DouglasCole
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Default Re: Spearmen: Not as good against Swordsmen as you might think

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Originally Posted by Plane View Post
Those must be easier to set up than the standard grappling w/ weapons which prevents automatic escapes via retreats?
Nope. If you do this, it's because you want them to retreat, or suffer the consequences. Not being able to get away impacts you as well, since grapples tend to be mutual in the TG-based systems. I grapple you, you can also yank on me. A bind like this doesn't really allow that. Also: this is Dungeon Fantasy RPG, and complication like that is anathema to the simplicity of the system.
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