Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old Yesterday, 10:59 AM   #31
EltonRobb
 
Join Date: Apr 2019
Location: Salt Lake City
Default Re: Tolkienesque Worlds or Non-Tolkienesque Worlds?

Quote:
Originally Posted by whswhs View Post
In the 3/e supplement GURPS Mars, the Dying Mars chapter has humanoid Martian races that are clearly elves, men, hobbits, dwarves, and even orcs, just with the serial numbers erased a bit.
I know of which you speak. I have a copy of GURPS Mars (very well done, actually). Although now I have to re-read the book, since I didn't notice those races until recently.
EltonRobb is offline   Reply With Quote
Old Yesterday, 03:07 PM   #32
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Tolkienesque Worlds or Non-Tolkienesque Worlds?

Quote:
Originally Posted by David Johnston2 View Post
That's why I went with Halloween monsters as the basis for my races in Sowan. While witches, werewolves and phantoms aren't the typical Tolkien array, they're still familiar enough that the players would instantly get the idea.
Phantoms certainly are.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old Yesterday, 09:25 PM   #33
David Johnston2
 
Join Date: Dec 2007
Default Re: Tolkienesque Worlds or Non-Tolkienesque Worlds?

Quote:
Originally Posted by jason taylor View Post
Phantoms certainly are.
Not as available player character types. The phantoms of Sowan aren't ghosts, incidentally. They're just invisible people.
David Johnston2 is offline   Reply With Quote
Old Today, 09:32 AM   #34
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Tolkienesque Worlds or Non-Tolkienesque Worlds?

Quote:
Originally Posted by David Johnston2 View Post
Not as available player character types. The phantoms of Sowan aren't ghosts, incidentally. They're just invisible people.
I don't remember any phantoms of Sowan. But the Dead Men of Dunharrow are certainly ghosts and the Ringwraiths arguably so.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old Today, 11:54 AM   #35
Black Leviathan
 
Join Date: Sep 2018
Default Re: Tolkienesque Worlds or Non-Tolkienesque Worlds?

How would you know if you created a non-Tolkienesque world?
Serious question!

Tolkien has been the inspiration for so many of the sources that inspire us as game masters that it's difficult to know for sure if you're drawing on a source that isn't putting a twist on the works of Tolkienesque. The whole of D&D, while original cannon is part-and-parcel Tolkien concepts and that whole genre is built on a foundation of of those tropes.

I've built games based on Norse Mythology or Gaelic and Germanic fairies but both of those worlds were set in very Northern European settings with non-humans and a malevolent force threatening the world. Is that Tolkein? I've run games with Elves and Dwarves but set in a variety of biomes, with no over-arching villain is that Tolkien? What about games with Dwarves and Elves but no magic? In 1870's?

If Tolkienesque is defined as containing elements from Tolkien's works then the whole hobby is either Tolkienesque or built on Tolkienesque concepts.
Black Leviathan is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.